I use tempest rush mp0-10 and will continue to do so. In my opinion, even when DWing tempest rush is amazing for positioning and avoiding damage.
I never remove it. Even with my 3 attacks per second set up I use tempest rush to go between monsters.
Do you run mp 10 sucesfully with your gear? o.0
The gear you are looking at on my profile is 1/2 my snapshot set, so yes, mp10 is easy.
1.07 will change things of course, I do have a 180k dps set with 1200 LoH, 6% LS, and 650 AR so we shall see when we get there if I can handle mp10 then.
While the loss of snapshotting may be a net negative result, it will really free up build options. You won't be forced to run with blinding flash or the heal anymore (though still a quite good skills)
it isn't exactly you suggest but I took your advice on the sweeping winds and SSS instead of serenity. I have been finding that Submission actually does amazing damage and has a great range. With this new build, farming goes much smoother and I find that I have more spirit to spend.
I think this is my finalized mp0 TR farming build.
What type of DPS is needed for a sufficient run of MP0?
I'm sitting at 55k DW (still need to purchase a Skorn).
I did try TR before without a skorn an a random 2H i had (1200+DPS), and I didn't seem to do much damage.
I see a lot of users in the 100k+ DPS, is that what is minimum?
You will likely need 100k+ if you want to be the most efficient so you don't have to loop back to kill monsters. A decent skorn should help quite a bit, as paper dps is quite a bit higher with a 2h skorn than dual wield.
That being said, even at lower dps, a TR build on mp0 is still going to be more efficient for you than mp1+. Before I had high dps, I used tempest rush just to move between packs of monsters, then FoT them down and repeat. Infinite Tempest rushing won't be efficient (since they wont die in 1 run through) but using tempest rush to get to monsters will be.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
It's pretty common knowledge that tempest rush at mp0 is the fastest monk leveling method... xp/hr will depend on your gear. Having no number here doesn't nullify the usefulness of any of the information.
1) Is this build hc-viable in terms of survivability? I'd never let my hp get that low (50k+), but is it solid enough to avoid death if played with a little less recklessness?
2) How bad is rubber-banding with this? It killed my p44 ww barb and I'm not keen to repeat the mistake.
I am not sure if it is just my connection, but I notice rubber-banding much more often while using a tempest rush build. It is usually the only reason I will die. If you are doing HC, i suggest getting most of your spirit regen through gear rather than sacrificing your defensive passives.
You can build a defensive TR build but it is likely going to be used mainly for getting from pack to pack rather than an infinite TR build.
Blade Storm (60%) + Submission (18%). Submission scales with Attack speed, I believe.
This is an interesting idea. It is difficult to say what is better, more damage or more range with the fire rune. I'll have to give bladestorm a try, though I lean towards the fire rune because the enemies take damage for longer as you run by.
If you drop OWE you will die constantly on MP0 if you dont have ~450 physical and fire resist. It is not worth the deaths.
I run mp0 without OWE, with about 180 res all. But I am also a fire monk with about 400 fire, so that may help more than I think. I dont really have too many issues with damage on mp0, but I also use serenity and have 160k dmg so most things that hurt die before serenity runs out.
Also, tempest rush is great for positioning yourself where you wont be hit by elite's abilities. I rarely end up taking arcane beam / desecration damage. (so great, in fact, that I can't give it up even on higher mp's. I love the mobility)
Once I get a chance to get on I'm going to try switching serenity for SSS and see how that works.
I freely admit that I've not used MoC and Blind in the TR build and am sure that it will make all the difference in dps so that Cyclone doesn't matter. But have you explored using Cyclone and changing a passive to get you more spirit regen - like Chant of Ressonance?
I think that cyclone isn't as valuable on a TR build as it would be in a normal build, as TR has a much smaller chance to spawn cyclones. I've been experimenting with the +range fire rune, and find that it works quite nicely as well (better than cyclone imo).
I've been thinking about tempest rushing build from looking at several posts today, including this one. I was wondering if you've tried Mantra of conviction : submission.
I haven't tried it, and had never thought about it until today, but 15% damage to surrounding enemies sounds like a good idea for a TR build. I'd jump into the game and try it myself, but I'm getting a strange recursive loop of "client needs to be patched" errors.
-How to use the build above?: Cast Mantra of Conviction: Overawe, Buff Deadly Reach: Forsight, Cast Blind: Faith in the Light, Cast Sweeping Winds: Inner Storm to carry the buffs through the duration of Sweeping Winds
My apologies for the misunderstanding, but your sentence here is misleading. "To carry the buffs through the duration of sweeping winds"
Hence why it looks like you were advocating using overawe to buff sweeping winds.
This is quite a good guide, and I agree with most of it; but you have 1 factually incorrect statement. Mantra of Conviction overawe does not affect your Sweeping Winds snapshot damage, as it states "increases the damage nearby enemies take" rather than "increases your damage". I'm afraid I can't remember where I read that, but if you search the forums you are bound to find it.
This means that casting overawe before you use sweeping winds does nothing. (though it still adds damage while you are TPing around)
And I definitely agree that deadly reach: foresight is underrated and underused.
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The gear you are looking at on my profile is 1/2 my snapshot set, so yes, mp10 is easy.
1.07 will change things of course, I do have a 180k dps set with 1200 LoH, 6% LS, and 650 AR so we shall see when we get there if I can handle mp10 then.
I never remove it. Even with my 3 attacks per second set up I use tempest rush to go between monsters.
The irony in your statement is astounding... and I don't even think you realize it...
http://us.battle.net/d3/en/calculator/monk#bcTSYk!dZc!cZYYcc
it isn't exactly you suggest but I took your advice on the sweeping winds and SSS instead of serenity. I have been finding that Submission actually does amazing damage and has a great range. With this new build, farming goes much smoother and I find that I have more spirit to spend.
I think this is my finalized mp0 TR farming build.
You will likely need 100k+ if you want to be the most efficient so you don't have to loop back to kill monsters. A decent skorn should help quite a bit, as paper dps is quite a bit higher with a 2h skorn than dual wield.
That being said, even at lower dps, a TR build on mp0 is still going to be more efficient for you than mp1+. Before I had high dps, I used tempest rush just to move between packs of monsters, then FoT them down and repeat. Infinite Tempest rushing won't be efficient (since they wont die in 1 run through) but using tempest rush to get to monsters will be.
It's pretty common knowledge that tempest rush at mp0 is the fastest monk leveling method... xp/hr will depend on your gear. Having no number here doesn't nullify the usefulness of any of the information.
I am not sure if it is just my connection, but I notice rubber-banding much more often while using a tempest rush build. It is usually the only reason I will die. If you are doing HC, i suggest getting most of your spirit regen through gear rather than sacrificing your defensive passives.
You can build a defensive TR build but it is likely going to be used mainly for getting from pack to pack rather than an infinite TR build.
This is an interesting idea. It is difficult to say what is better, more damage or more range with the fire rune. I'll have to give bladestorm a try, though I lean towards the fire rune because the enemies take damage for longer as you run by.
I run mp0 without OWE, with about 180 res all. But I am also a fire monk with about 400 fire, so that may help more than I think. I dont really have too many issues with damage on mp0, but I also use serenity and have 160k dmg so most things that hurt die before serenity runs out.
Also, tempest rush is great for positioning yourself where you wont be hit by elite's abilities. I rarely end up taking arcane beam / desecration damage. (so great, in fact, that I can't give it up even on higher mp's. I love the mobility)
Once I get a chance to get on I'm going to try switching serenity for SSS and see how that works.
I think that cyclone isn't as valuable on a TR build as it would be in a normal build, as TR has a much smaller chance to spawn cyclones. I've been experimenting with the +range fire rune, and find that it works quite nicely as well (better than cyclone imo).
I haven't tried it, and had never thought about it until today, but 15% damage to surrounding enemies sounds like a good idea for a TR build. I'd jump into the game and try it myself, but I'm getting a strange recursive loop of "client needs to be patched" errors.
My apologies for the misunderstanding, but your sentence here is misleading. "To carry the buffs through the duration of sweeping winds"
Hence why it looks like you were advocating using overawe to buff sweeping winds.
This means that casting overawe before you use sweeping winds does nothing. (though it still adds damage while you are TPing around)
And I definitely agree that deadly reach: foresight is underrated and underused.