the reason it can end up good though is life steal is all damage, so if you're standing in the middle of 20 mobs with sweeping winds hitting them all (and possibly cyclones if you're running that rune) that 240hp becomes 4800hp per tick of sweeping winds, and that's before you start punching things.
Life on Hit is nearly the same.
Meteor - ~60% of Life on Hit returned per enemy hit, per Meteor (This applies to every Meteor except the Meteor Shower rune I believe)
So, if my LoH total is 1000, I get 600 back from each enemy hit by my single casting of Meteor.
If a skill can hit more targets, it is actually better for Life on Hit, than if it only hits one.
well, sweeping winds is more of a passive aoe, that's what i was going for.
i can't think of a good mage example, maybe the ice shield that does 100% weapon dmg to attackers?
life steal should give a heal from that whereas life on hit shouldn't because you didn't "hit" them.
i don't know if it works that way, but that seems to me to be blizzard's intent and reasoning.
i just use loh
the reason it can end up good though is life steal is all damage, so if you're standing in the middle of 20 mobs with sweeping winds hitting them all (and possibly cyclones if you're running that rune) that 240hp becomes 4800hp per tick of sweeping winds, and that's before you start punching things.
It's exactly what it says, lifesteal gets a 80% penalty in inferno, i.e. 3% on a weapon will only leech 0.6%.
Yeah, but do you know how much that can mean though? My monk's output is about 20k, reaching 40k on critical hits. Go and do the math of 0.6 of 40,000.. its not too shabby, the reduction makes complete sense, or else it would be a very overpowered stat. Shame they didn't indicate the scaling anywhere in the game though.
0.6% of 40,000 is pretty shabby.
like 240?
that's on the 40k crits, so 120ish normally.
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well, sweeping winds is more of a passive aoe, that's what i was going for.
i can't think of a good mage example, maybe the ice shield that does 100% weapon dmg to attackers?
life steal should give a heal from that whereas life on hit shouldn't because you didn't "hit" them.
i don't know if it works that way, but that seems to me to be blizzard's intent and reasoning.
i just use loh
0.6% of 40,000 is pretty shabby.
like 240?
that's on the 40k crits, so 120ish normally.