The big thing is... if you're not in Inferno, don't comment on Inferno. You can't speculate. You can't say "oh, well Hell is kinda easy now so I guess Inferno is gonna be the same". Its not. I can easily farm act 1 Inferno, where it was a massive wall when I first got there. Act 2 is the massive wall now. In 2 weeks, I may be comfortable in act 2 and start act 3. I'm just guessing that there is a massive wall inc there, too. However, I'm running out of places to add +resist all while keeping my damage over 10k...
You're right I'm not in inferno, however my information came directly from people on these very boards. So unless the people who are handling inferno are providing false information (which I doubt they'd waste there time to do), I see nothing wrong with using second hand experience. After all, people google responses all the time. So don't come in and flame me for not completing inferno please.
All I simply said is (and I will repeat it, since you skipped over reading it). If you played through any difficulty, there is a noticeable boost in difficulty between act 1 and act 2. You can see that in normal, night mare, hell mode, and inferno (unless people again are pulling my leg).
I asked some pretty basic questions, instead it was responded with insults. I love it.
I just tire of people wining about something that was designed to be difficult. I also was just commenting that monk has advantages other classes have.
Glad to see your getting further quickshot, keep up the awesome work!
Just wanted to give an update on my playing. So I started this build at lvl 17, and now I'm 42 in nm. I already have a character towards the end of hell mode, so I know pretty much what to expect there. Its pretty much like you keep saying quickshot, "Dont stand in the fire". He's not saying that metaphorically, he's saying that literally LOL. As in the fire on the ground that's doing dot to you.
Now one thing I've noticed, which I haven't seen mentioned here is this. I've noticed that depending on your set up of dual wielded weapons, the attack speed can actually vary on each hand. Simple way I tested this was opened up my inventory, hit details, and watched the attack speed stat, as my monk used fists of thunder. If you watch the animation, the monk will switch hands each attack. One thing I found cool though, was even if your off hand has lower attack speed but it has say an ias affix. It'll still boost your main hands attack speed. I'm obviously trying to keep my weapons above 1.50 attack speed (base), but I found say a rare that gave a nice hefty ias boost.
I'm really digging this build, and it works bad ass co-op with my demon hunter friend. Long as he lets me go forward and build up, and is smart enough to spam smoke screen, the mobs are always on me (since obviously his dps exceeds mine). Currently at my point I don't really have to spam mantra of healing, due to already having 3 skills that heal me. One thing I am using that helps is Beacon of Ytar, which reduces all cooldowns by 15%. Allowing me to cast BOH, serenity, and blinding flash much faster. And no I don't skip any elite mobs.
All I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
Another thing is I'm sure we all know that after act 1, the game gets harder. Any person playing through "normal" mode can notice that. Especially once you hit act 3, and are fighting a screen full of mobs, who have alot more at their disposal than previous acts. I'm not doubting that act 2-4 inferno isn't difficult, but I am doubting that its unplayable.
Once I hit 60, I'll start trying some variations on this build myself. Thanks again quickshot~
Just wanted to say this is an awesome build! Really enjoyed your vids quickshot~
I myself had a monk around lvl 17 or so, and wasn't sure where to go with it. From my experience with my DH, who's in act 2 of hell mode at lvl 55, I know healing is a must have. So your build pretty much takes advantage of the biggest advantage of the game. No other class can heal like monk can.
I was actually thinking of lvling my monk up solely, so I have something for taking on inferno when the chance arises. My DH is fine, but in a long drawn out fight I think DH looses its shine, due to cool downs.
To top it off, this is like the good ole zeal paladin with healing included lol.
So either case I wasn't sure exactly how to to set my skills, just cause I don't have all that you have listed for the build yet.
You're right I'm not in inferno, however my information came directly from people on these very boards. So unless the people who are handling inferno are providing false information (which I doubt they'd waste there time to do), I see nothing wrong with using second hand experience. After all, people google responses all the time. So don't come in and flame me for not completing inferno please.
All I simply said is (and I will repeat it, since you skipped over reading it). If you played through any difficulty, there is a noticeable boost in difficulty between act 1 and act 2. You can see that in normal, night mare, hell mode, and inferno (unless people again are pulling my leg).
I asked some pretty basic questions, instead it was responded with insults. I love it.
I just tire of people wining about something that was designed to be difficult. I also was just commenting that monk has advantages other classes have.
Glad to see your getting further quickshot, keep up the awesome work!
Just wanted to give an update on my playing. So I started this build at lvl 17, and now I'm 42 in nm. I already have a character towards the end of hell mode, so I know pretty much what to expect there. Its pretty much like you keep saying quickshot, "Dont stand in the fire". He's not saying that metaphorically, he's saying that literally LOL. As in the fire on the ground that's doing dot to you.
Now one thing I've noticed, which I haven't seen mentioned here is this. I've noticed that depending on your set up of dual wielded weapons, the attack speed can actually vary on each hand. Simple way I tested this was opened up my inventory, hit details, and watched the attack speed stat, as my monk used fists of thunder. If you watch the animation, the monk will switch hands each attack. One thing I found cool though, was even if your off hand has lower attack speed but it has say an ias affix. It'll still boost your main hands attack speed. I'm obviously trying to keep my weapons above 1.50 attack speed (base), but I found say a rare that gave a nice hefty ias boost.
I'm really digging this build, and it works bad ass co-op with my demon hunter friend. Long as he lets me go forward and build up, and is smart enough to spam smoke screen, the mobs are always on me (since obviously his dps exceeds mine). Currently at my point I don't really have to spam mantra of healing, due to already having 3 skills that heal me. One thing I am using that helps is Beacon of Ytar, which reduces all cooldowns by 15%. Allowing me to cast BOH, serenity, and blinding flash much faster. And no I don't skip any elite mobs.
All I'm going to say is 3 healing abilities, and other classes have...none? So I really don't see how monk isn't superior in going into harder difficulties. In terms of getting 1 shoted...i'm curious what the hp of the people who are getting 1 shoted inferno is at. I'm also curious what their dex is as well. Because I would figure if I wanted to survive inferno super unique elite mobs, I would just find the hp that would allow me to NOT be 1 shoted. Be it 60k-100k.
Another thing is I'm sure we all know that after act 1, the game gets harder. Any person playing through "normal" mode can notice that. Especially once you hit act 3, and are fighting a screen full of mobs, who have alot more at their disposal than previous acts. I'm not doubting that act 2-4 inferno isn't difficult, but I am doubting that its unplayable.
Once I hit 60, I'll start trying some variations on this build myself. Thanks again quickshot~
I myself had a monk around lvl 17 or so, and wasn't sure where to go with it. From my experience with my DH, who's in act 2 of hell mode at lvl 55, I know healing is a must have. So your build pretty much takes advantage of the biggest advantage of the game. No other class can heal like monk can.
I was actually thinking of lvling my monk up solely, so I have something for taking on inferno when the chance arises. My DH is fine, but in a long drawn out fight I think DH looses its shine, due to cool downs.
To top it off, this is like the good ole zeal paladin with healing included lol.
So either case I wasn't sure exactly how to to set my skills, just cause I don't have all that you have listed for the build yet.
Here's what I'm using at lvl 29:
http://us.battle.net...k#aiXYgQ!!ZaZZa
I'm pretty much at lvl 30, bout to finish off act 4. So I should be in NM soon. Thanks again for the bad ass build