you do make a valid point, however the key concept there is 'teleport'. we all know that teleport in D2 was way too overpowered, which led to the Enigma debacle. so if you remove teleport from the equation, suddenly the ranged character (the sorceress in particular) are much more at risk, because they have to keep moving and could easily be one-shot-killed.
EDIT: who the hell put the word "equation" in red??
Wizards still have teleport.
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Wizards still have teleport.