well essentially i want the armor that took me awhile to get to be epic and a lot different from the robes i was wearing when i was a noob. there should be major varieties in armor intensity and not just replay the same images from other armors like in d2. each armor should be unique and the things you insert in the items should make armor look even more intense.
Another Topic off topic is, when a item gets damaged, you could see pieces of your armor fall off. like exposing an arm, or a rib, or your knee, etc. then you would have to repair it,
or they could do a intense route where the monk doesn't even use wepons and only uses his fists. that would mean no weapons or shields in his slots but get intense crits and bonuses damage knocking back the monster with a wave of force impacted all creatures around it.
Not sure if I should be posting images from another computer game, but if not, feel free for the link to be removed, but here is some armor in the game Guild Wars for their monks: http://wiki.guildwars.com/wiki/Monk_armor
how about they leave the monk class with the ability to choose. whether or not he wants heavy armor or light armor, and have benefits for either path they choose. like bonus to armor or resistances. Also they monk needs some diversity in the weapons to choose from. i don't want to be stuck with a staff throughout my whole game....:confused:
the monk armor should be as epic as barbarian armor in fact all classes should be able to look as intimidating and armored to the core. every class should have the epic quality in armor class.
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how about they leave the monk class with the ability to choose. whether or not he wants heavy armor or light armor, and have benefits for either path they choose. like bonus to armor or resistances. Also they monk needs some diversity in the weapons to choose from. i don't want to be stuck with a staff throughout my whole game....:confused: