Do you think the requirements have been lowered (dps/resist) wise to thoroughly and easily farm A3?
Definitely. I've done Act III up to Siegebreaker (and Arreat Crater Level 1, though the difficulty goes up after Siegebreaker) since the patch with this build, whereas I was having trouble starting Act III with a tank build pre-patch.
My stats (Totally unbuffed. Only skills):
It's not the main focus of your post, I know, but some people aren't aware of this:
Ignore Pain with Ignorance is Bliss (20% of damage dealt is returned as life) is subject to the same penalties as the life steal stat on items. In Inferno, you are subjected to an 80% reduction. You only get 20% of the 20% of your damage as life. So in reality, the Ignorance is Bliss rune only gives you 4% of damage as life in Inferno.
I keep hearing people say this, and I'm 99% sure it is not subject to the 80% reduction. Back when I used to be the tank build with only about 8k damage, my health would skyrocket from 50% to full when I used this skill. I just can't believe that it would heal me that much with only 4% Damage to Health.
Since people keep saying this, I guess I'll have to go test it myself when I get home later. I really want to know if skills are exempt from the 80% reduction that the Life Steal stat is subject to.
I am glad you guys are trying it out, that's what it's all about!
Yup, it's tons of fun in Acts I and II. Though in Act III I got owned. I guess I'm giving up too many defensives with the crit gear I had. I'll have to look for some more Vitality/All Resist/Strength/Crit gear later.
How are you doing with the build post-patch? Were you all that heavy on IAS? Would you still recommend IAS over Crit and Crit Damage? Also, I was thinking about trying Frenzy, but you said in one of your videos that you found Bash to have a longer reach. Do you still find this the case?
Sorry for all the questions. I've got the build down myself, but I wanted some info that I can't get right now since I just started this today.
Alright, I'm totally digging this build. I went and spent my hard-earned RMAH profits on a 1200 DPS axe and I'm tearing up Act II. I literally (and I mean that by the definition) killed an Invuln Minions Sand Golem pack in less than 10 seconds.
My stats (Totally unbuffed. Only skills):
24.8k Damage
4.9k Armor
550-712 Resists
34.5% Crit
212% Crit Damage
940 Life/Second
131 Life/Hit
Since people keep saying this, I guess I'll have to go test it myself when I get home later. I really want to know if skills are exempt from the 80% reduction that the Life Steal stat is subject to.
How are you doing with the build post-patch? Were you all that heavy on IAS? Would you still recommend IAS over Crit and Crit Damage? Also, I was thinking about trying Frenzy, but you said in one of your videos that you found Bash to have a longer reach. Do you still find this the case?
Sorry for all the questions. I've got the build down myself, but I wanted some info that I can't get right now since I just started this today.
Also, how are you faring post-patch, SaracenS? I'm thinking about trying this.