Imo cooldowns creats a far limited gameplay cause you have to cast weaker skills for the sake of DPS. A resource based limitations means you have more freedom cause you will have most of your skills at disposal.
A resource based limitation means you cast the strongest skill you have over and over and work on increasing your pool at all costs...
Your "strongest" skill should consume your resource faster then your weaker skills (or have other drawbacks). I dunno what you meant "increase your pool at all costs". If you're talking about gear, well, it only depends on how the items will be maid. Maybe "all" is x% of your damage, to point that you barb will be able to cast the strongest skill all the time, but the strongest skill will be weaker then a regular barbarian bash.
And fury, at least in the way i imagine, is really different from mana. Fury may never end if you use it right and have alot of potential of being regained in the battle, unlike mana that is a very linear resource. But a wrong management of fury may let the barbarian w/o resources in the mid battle, while the witch doctor will never lack what he needs in the early-mid battle, but will surely have a hard time as time passes by.
Imo all this different resources are a bad a idea tbh. Diablo should be 100% about micromanagement and too complicated resourses may adds a undesired macromanagement level. Imo every caster should use mana and every "weapon based" character should use stamina.
Imo cooldowns creats a far limited gameplay cause you have to cast weaker skills for the sake of DPS. A resource based limitations means you have more freedom cause you will have most of your skills at disposal.
Just balance skills in a way that their hitbox, speed, damage, cost and aditional effects are balanced.
Yeah, i agree the fury system "forces" you to play agressively in order to use your skill, but i believe there are ways to twist the gameplay a little bit. For example, a fury generation skill may help the barbarian to build up power outside the combat. Also i think the barbarian should have a skill that maintain a minimal amount of fury w/o degen. So you wiull allways have resources to take initiative.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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Your "strongest" skill should consume your resource faster then your weaker skills (or have other drawbacks). I dunno what you meant "increase your pool at all costs". If you're talking about gear, well, it only depends on how the items will be maid. Maybe "all" is x% of your damage, to point that you barb will be able to cast the strongest skill all the time, but the strongest skill will be weaker then a regular barbarian bash.
And fury, at least in the way i imagine, is really different from mana. Fury may never end if you use it right and have alot of potential of being regained in the battle, unlike mana that is a very linear resource. But a wrong management of fury may let the barbarian w/o resources in the mid battle, while the witch doctor will never lack what he needs in the early-mid battle, but will surely have a hard time as time passes by.
Imo all this different resources are a bad a idea tbh. Diablo should be 100% about micromanagement and too complicated resourses may adds a undesired macromanagement level. Imo every caster should use mana and every "weapon based" character should use stamina.
Just balance skills in a way that their hitbox, speed, damage, cost and aditional effects are balanced.
Yeah, i agree the fury system "forces" you to play agressively in order to use your skill, but i believe there are ways to twist the gameplay a little bit. For example, a fury generation skill may help the barbarian to build up power outside the combat. Also i think the barbarian should have a skill that maintain a minimal amount of fury w/o degen. So you wiull allways have resources to take initiative.