Diablo is not an RPG. It's not on the same level as the RPG's you've listed and never will be. Bunch of random people sprouting monologues + a few cinematics is not how you tell story. Present day FPS do a better job than that.
Diablo probably has the most boring diamonologue system ever created.
There's no role play in Diablo. Giving stats to a character is not sufficient, nor are classes, heXen has these things...
You do not make any story choices in Diablo.
There's nothing to do in the game besides kill stuff and improve your ability to kill stuff.
The game is conveyor.
You can completely ignore the story without much effort, which is why so many people think necromancers are bad and the like. Diablo is one of those games where you're better off learning the story without playing the game (which means the game itself is not a true RPG).
Story is indeed secondary to the Diablo series, just like it's secondary to StarCraft. Having a backstory, or a story somewhere in the universe does not make any given game an RPG.
"There will be no Marius, Diablo, Baal, Mephisto, Tyrael, Andariel, Duriel, Horazon, Blood Raven, King Leoric, Lazarus, Leoric's sun, Soulstones, Worldstone, Horadrim, Deckard Cain, Countess in the Diablo game without story."
Rubbish, those are just names and terms that are pretty easy to pull out of books about demons and stuff. In fact, Diablo's lore is pretty unoriginal. Besides the framework itself, it's just religious mythology with some fantasy mixed in.
Agreed that Diablo lore isn't the best around, but even so without story it will be pretty bland. All those characters named above all have story to them and many intertwine with one another. Without said characters and their stories behind them, their wouldn't be a reason for Mephisto, Baal, Andariel, and Duriel to even be in there, not even their models. At best without their story we will instead be battling, skelton-corpse, Crab with tentacles, Naked girl, and maggot-crab.
This even can be applied to NPC's behind the scenes such as Tyrael and Marius. Without story Tyrael would probally be random angel (like the one who stands before u in chaos sanctuary whsoe name escapes me atm) and Marius would be crazy drunkard running around the world with no apparent reason.
Without story, the cinematics would be bland/boring or probably not exist at all (no story = no plot for cinematics).
And even if Diablo isn't a RPG by today's standard, it was back then, you must keep that in mind. Back then the best RPGs you could get were Pokemon, Spyro the Dragon, Crash Bandicoot, etc.
Okay. Still I think more people (even here) care much more about gameplay than about character backgrounds. Face it, the story is just not an essential part of the game. It can be fun to dig deeper into it if you're interested, but still it's only of secondary importance. Besides that, very little effort is made in the game itself to give players a deeper understanding of the world (besides the immediate events taking place). If your friends are already back out there slaying monsters, you're not gonna stay in town to ask NPC's for gossip (unless you're really into that sort of thing).
Woah, hold up just a minute there man, story is not an essential part of a game? It's only a secondary feature? This sir is ignorance.
What does RPG stand for? Roleplaying Game, and what does roleplay consist of? Immersion. When I play games such as super mario galaxy, I don't immerse myself into the universe of mario, why? Because there is no substance, and what gives substance? Story?
All RPG's require story, Dragon Age: Origins, Diablo, World of Warcraft, The Witcher, Mass Effect, etc. If there is no story there is no immersion, if Dragon Age didn't have a story you will just be facing waves of angry monsters with no real purpose, if WoW did not have a story then we would be stuck playing humans killing random generated orcs.
Just because some (and you apparently) don't consider story an essential part of the game, it is. There will be no Marius, Diablo, Baal, Mephisto, Tyrael, Andariel, Duriel, Horazon, Blood Raven, King Leoric, Lazarus, Leoric's sun, Soulstones, Worldstone, Horadrim, Deckard Cain, Countess, (can go on forever here) in the Diablo game without story.
So I ask you to please reconsider your opinion, of course I can't change it but I point out that this opinion that you stated is based off of ignorance.
Well, for most people this is primarily a game. A game where it was quite tedious to follow everything of the storyline apart from the cinematics even. Just a select club of nerds have read the books and know about the lore (of course the amount of those people on this forum is a lot greater than average, but it shouldn't be considered as standard knowledge). I love the cutscenes, they are always epic with blizzard, and I like to follow what's going on, but no more than that. Most people just want to kill some monsters.
Besides all I said about the necromancer is that he had a dark feel to him, and that's true. He makes the bones of dead things rise and walk around, creates some form of zombies, he uses poison magic,... And his looks are deathly and mysterious.
Now my post could also be interpreted as if I'm calling the necromancers 'evil' and also that is true. To some (and without a doubt also to some in sanctuary) the mere act of necromancy makes one evil. So just like terrorists are heroes to some, and evil to others, also necromancers can be called evil. Although I know necromancers in D2 are actually good, because in the end they are helping people.
Now about the Paladin. I remember playing WC2 back in the days. The paladin was powerful because he was an upgrade of the knight, one of the best melee units in the game (there just weren't that many units). Hence I find it understandable that this radiates to other WC games. Not to Diablo games though, that's a different kind of paladin to begin with. I haven't played D2 online after 1.10 though, so all the hammerdin stuff kinda passed me by...
(and I'm still hoping for a knightly archer as the 5th class )
I never ever read the Diabo books and I still have a good grasp and understanding of Diablo lore. If anyone has trouble or wishes to know more just check out the Lore/Storyline forum or look on the wiki.
Anyways, yeah in alot of common societies, fantasy and real-world alike, necromancy is considered dark and/or evil, which is understandable. But if anything, in the Diablo universe, the necromancer is a worldy guardian whose basic purpose/ideaology is to maintain the balance between order and chaos.
Anyways I'm diving into too much lore and going off-topic.
I really want a rogue-class (no assassin fist crap, stabby stabby swords me wants) :whoops:
Agreed that Diablo lore isn't the best around, but even so without story it will be pretty bland. All those characters named above all have story to them and many intertwine with one another. Without said characters and their stories behind them, their wouldn't be a reason for Mephisto, Baal, Andariel, and Duriel to even be in there, not even their models. At best without their story we will instead be battling, skelton-corpse, Crab with tentacles, Naked girl, and maggot-crab.
This even can be applied to NPC's behind the scenes such as Tyrael and Marius. Without story Tyrael would probally be random angel (like the one who stands before u in chaos sanctuary whsoe name escapes me atm) and Marius would be crazy drunkard running around the world with no apparent reason.
Without story, the cinematics would be bland/boring or probably not exist at all (no story = no plot for cinematics).
And even if Diablo isn't a RPG by today's standard, it was back then, you must keep that in mind. Back then the best RPGs you could get were Pokemon, Spyro the Dragon, Crash Bandicoot, etc.
Woah, hold up just a minute there man, story is not an essential part of a game? It's only a secondary feature? This sir is ignorance.
What does RPG stand for? Roleplaying Game, and what does roleplay consist of? Immersion. When I play games such as super mario galaxy, I don't immerse myself into the universe of mario, why? Because there is no substance, and what gives substance? Story?
All RPG's require story, Dragon Age: Origins, Diablo, World of Warcraft, The Witcher, Mass Effect, etc. If there is no story there is no immersion, if Dragon Age didn't have a story you will just be facing waves of angry monsters with no real purpose, if WoW did not have a story then we would be stuck playing humans killing random generated orcs.
Just because some (and you apparently) don't consider story an essential part of the game, it is. There will be no Marius, Diablo, Baal, Mephisto, Tyrael, Andariel, Duriel, Horazon, Blood Raven, King Leoric, Lazarus, Leoric's sun, Soulstones, Worldstone, Horadrim, Deckard Cain, Countess, (can go on forever here) in the Diablo game without story.
So I ask you to please reconsider your opinion, of course I can't change it but I point out that this opinion that you stated is based off of ignorance.
I never ever read the Diabo books and I still have a good grasp and understanding of Diablo lore. If anyone has trouble or wishes to know more just check out the Lore/Storyline forum or look on the wiki.
Anyways, yeah in alot of common societies, fantasy and real-world alike, necromancy is considered dark and/or evil, which is understandable. But if anything, in the Diablo universe, the necromancer is a worldy guardian whose basic purpose/ideaology is to maintain the balance between order and chaos.
Anyways I'm diving into too much lore and going off-topic.
I really want a rogue-class (no assassin fist crap, stabby stabby swords me wants) :whoops:
:thumbsup:
A class where you can do a ton of DPS with short swords/daggers.