I tried to get into PoE, but it just was not my cup of tea. Granted, I tried it a long time ago, so perhaps it's been fixed since...I also only played up to part way through Act 2, so maybe it gets super awesome later on?
Anyway, I stopped playing because:
I disliked the art style. It looked, to me, to be a crappy HD version of D2, in terms of art/graphics.
I really didn't like the penchant the game had for having a tiny light radius. It felt like I was stumbling around in the dark. That works, imo, for atmosphere in first person games (like System Shock. Holy crap that game could be scary), but not so much for 3rd person.
The combat felt weak. It was like I swinging a stick. Even when I could kill in one hit, it didn't feel like I was hitting anything.
The combat wasn't visually interesting. Maybe later on, it is, but early on, it wasn't. I can remember my young self laughing at the Necro's corpse explosion. That's the kind of thing I want in combat, and I think D3 does that WAAAYY better than PoE does (or did).
Loot. It was boring. I can't say that D3 does it really well, but I just never felt like I was getting anything good, and I think that's because of how the skills worked (being items you socket). I could see this being good later, but it just seemed like it was unnecessarily complicated.
Lore. Not that it was bad, I was lost. I'm a lore geek. I listen to and try and find everything. I didn't know who was doing what, why they were doing it, or even where I was. Why were prisoners being treated that way? Who locked up the gates? What was with this or that. It felt like I was missing something. Maybe I was, what with it being beta and all, but I don't think a game's lore should require any outside reading to have a basic understanding, and it felt like I needed that.
I DID think it had a lot of good ideas (the barter system instead of money, the "skill" tree, the runes), I just felt that the set up was fundamentally sub-optimal. Again, it may have changed, but I didn't see anything then that made me want to try it again now.
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Anyway, I stopped playing because:
I disliked the art style. It looked, to me, to be a crappy HD version of D2, in terms of art/graphics.
I really didn't like the penchant the game had for having a tiny light radius. It felt like I was stumbling around in the dark. That works, imo, for atmosphere in first person games (like System Shock. Holy crap that game could be scary), but not so much for 3rd person.
The combat felt weak. It was like I swinging a stick. Even when I could kill in one hit, it didn't feel like I was hitting anything.
The combat wasn't visually interesting. Maybe later on, it is, but early on, it wasn't. I can remember my young self laughing at the Necro's corpse explosion. That's the kind of thing I want in combat, and I think D3 does that WAAAYY better than PoE does (or did).
Loot. It was boring. I can't say that D3 does it really well, but I just never felt like I was getting anything good, and I think that's because of how the skills worked (being items you socket). I could see this being good later, but it just seemed like it was unnecessarily complicated.
Lore. Not that it was bad, I was lost. I'm a lore geek. I listen to and try and find everything. I didn't know who was doing what, why they were doing it, or even where I was. Why were prisoners being treated that way? Who locked up the gates? What was with this or that. It felt like I was missing something. Maybe I was, what with it being beta and all, but I don't think a game's lore should require any outside reading to have a basic understanding, and it felt like I needed that.
I DID think it had a lot of good ideas (the barter system instead of money, the "skill" tree, the runes), I just felt that the set up was fundamentally sub-optimal. Again, it may have changed, but I didn't see anything then that made me want to try it again now.