Meh, Joe killed me with carriers once (24), he hid them somewhere and they come out and all I had was ultras and ling... I'm like "DAMN I NEED DEFILERS".
I forgot about them. Defilers are my number one weapons when i am zerg. I also forgot that their plague can affect flying units...
*Thas wants to go home and buy his damn computer to play SC again.*
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Those before me shall quiver in my wake as I unleash the fury within!
Carriers, yesssss... I love covering them in slime of all colors and shooting them down, and showing my opponent he spent so much time and money on such useless ships.
lol...yea devourers and valkyries i fear the most when i am using carriers.
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24 ghosts and 5 seige tanks and a detector = gg.... and its cheap and able to be gotten in early game and its still effective late game if ur garbage.
usually anything that attacks you will be demolished by seige tanks but if somehow they have air already jus lockdown with ghosts move in tanks further. now if they have cloak already i usually have an scv building a turret right next to them already so gg.
seige, kill closest units move up ghosts run back if u get attacked. tanks will do thier thing. slowly moving up untill reaching the center of their base. by this time you should have already build 10 more tanks and 25 more ghosts so jus end it by sending all.
Eh....Usually I just send in 180 zerglings if I am zerg. (Only takes like 5 mins to do if you have 12 hatcheries.
Protoss-one maybe two full units if i feel like spending all of my money and attack. The interceptors will be filling the sky so much, hard for the other player to even select some of their units.
Terran-I do a pincer manuever Usually send in a group of valkyres and have them cast their special ability on the ground one one side of the base...the only thing that can attack them if the pancake the ground enough with thier ability are air units...but a group or two of valkyries should be about to wipe out anything...while that is going on...i sneak in a group of ghosts that are cloaked to the other side of the base and send nukes their way...the player's morale to continue the fight would be soo messed up that he would probably just forfeit.
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Well AcidReign put the thought in my head of a fav zerg. I have already listed Dark Templar and Ghost so....Mutalisk. A group of these bad boys will level a base instantly.
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Dark Templars and Ghosts are tied for first place with me. Dark Templars with their infinite cloaking and very high damage. Ghosts for lock down, high firing range, and of course, nuke power.
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[SIGPIC][/SIGPIC]
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*Thas wants to go home and buy his damn computer to play SC again.*
Protoss-one maybe two full units if i feel like spending all of my money and attack. The interceptors will be filling the sky so much, hard for the other player to even select some of their units.
Terran-I do a pincer manuever Usually send in a group of valkyres and have them cast their special ability on the ground one one side of the base...the only thing that can attack them if the pancake the ground enough with thier ability are air units...but a group or two of valkyries should be about to wipe out anything...while that is going on...i sneak in a group of ghosts that are cloaked to the other side of the base and send nukes their way...the player's morale to continue the fight would be soo messed up that he would probably just forfeit.