It's an indication of bad times and loss of freedom when citizens are told by a company to go "pack it in and get used to it". We don't choose what companies do anymore, they choose what we do, don't they? I say that's fucked up.
This has been truth since the beginning of capitalism.
Have you ever seen behind the scenes of a marketing company? Their entire work is based on the premise that they're not showing us what we might want, they're telling us what we want.
It's not an indication of bad times. Bad times started a long time ago, our society is built upon bad times. Most people don't notice or don't care. So I guess it's more like, welcome to gazing upon the world for the first time?
It's ok, most of us will fall in line anyway. We're sheep that like to be led because leading is scary and uncertain. A petition to add LAN support to SC2 and D3 is a nice, anonymous, safe, and cowardice way of telling Blizzard they're not happy. Most of the people who signed that petition, after not having received what they were after when the game releases (read: No LAN support) will buckle up and buy the game(s) anyway.
I think once the new Bnet is revealed a lot of nay-sayers will be singing a different tune.
Despite the LAN cult following, LAN gaming is becoming a relic. More and more companies are moving to strictly online services. Xbox Live, Playstation Network, Steam, PlayOnline, OnLive, and dozens more. I forget what the EA one is called, but they have one too. This is the emerging trend that is pushing forward. Internet play. Account-specific doorway to a company's gaming library. I rarely install a new game these days without having to install some online service.
This is where multiplayer gaming is laying it's brick and mortar. It's about time you pack it in and get used to it.
You said 'so long blizzard', you're going elsewhere. I wonder, in another 5 years, where will you go?
We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future.
Further confirming my suspicions that the new bnet = xbox live + steam.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
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This has been truth since the beginning of capitalism.
Have you ever seen behind the scenes of a marketing company? Their entire work is based on the premise that they're not showing us what we might want, they're telling us what we want.
It's not an indication of bad times. Bad times started a long time ago, our society is built upon bad times. Most people don't notice or don't care. So I guess it's more like, welcome to gazing upon the world for the first time?
It's ok, most of us will fall in line anyway. We're sheep that like to be led because leading is scary and uncertain. A petition to add LAN support to SC2 and D3 is a nice, anonymous, safe, and cowardice way of telling Blizzard they're not happy. Most of the people who signed that petition, after not having received what they were after when the game releases (read: No LAN support) will buckle up and buy the game(s) anyway.
Despite the LAN cult following, LAN gaming is becoming a relic. More and more companies are moving to strictly online services. Xbox Live, Playstation Network, Steam, PlayOnline, OnLive, and dozens more. I forget what the EA one is called, but they have one too. This is the emerging trend that is pushing forward. Internet play. Account-specific doorway to a company's gaming library. I rarely install a new game these days without having to install some online service.
This is where multiplayer gaming is laying it's brick and mortar. It's about time you pack it in and get used to it.
You said 'so long blizzard', you're going elsewhere. I wonder, in another 5 years, where will you go?