The monk honestly just feels like a rogue, but with 4 combo points to spend, and they can be spent on any target rather than just 1 target like the rogue. I mean they even have energy that is spent on your regular attack to build up those combos. Very underwhelming, IMO. Especially since Rogue was what I played forever in the game.
The Panda starting area was alright, feels just like the rest of the Cataclysm revamp, though.
Haven't checked out the 85-90 content yet, but I don't really care to.
you play wow?
let me guess what your main is either rogue (cos you said it in the post above) or a female nelf hunter with purple hair
you dont look like a horde person, and i say you started playing in back in bc and you had a cat as your hunter pet, a pet you got from stranglethorn vale, but then got a dinousaur from ungoro
There are a few things that will be exciting for about a month, some skill changes, new talent system, things like that but I don't see anything really adding to the longevity of the game. Pet battles will be cool I guess.
i love that they are going back to old ways of proffesions