Deadmines, and Stonard (coupled with Rockard) were stages in the WCI game.
Orc campaign you had to go in the mines and kill Griselda and Tulok's band of rebellions orges, and in the human campaign you went in there to rescue Lothar, some footmen and a handful of beaten up priests.
Destroying Rockard and Stonard was a Human camapign mission, the orc equivalent was to level Goldshire and Moonbrook, bemore moving on to Stormwind Keep itself.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Just looked over my WOW maps, man things have changed.
Oh and for reference, managed to dig up a WCI map. Heck even the WCII map differs from this one. Look at where Stormwind and Blackrock line up. Can't blizzard kept to old maps?
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Hmm, guess they did some location changing. Here is the old map of Azeroth. How annoying, more WOW contradicting the WC series.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Isn't one of them the Tomb of Sargeras. His tomb is in that general area.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Graphics play a huge part yes, lots of legs and details for the Nerubians.
but I just find them to be more interesting/fascinating/intriguing whatever you word you want to use.
They are kind of like Driders from DnD, and you could be one of those in IWDII.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I'd love to see the Pandaren Empire. Withis war dancers, Shodo-pans (Chieftains), geomancers and they have a pretty interesting backstory.
But the Tuskarr? They are just random creeps. I'd rather see the Nerubians, the Spider beings, like the Crypt Things and Crypt Lords, they have a vast network of underground cities and tunnel underneath both Northrend and Icecrown.
But Naga deserve a bit more development too.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
To post a comment, please login or register a new account.
Orc campaign you had to go in the mines and kill Griselda and Tulok's band of rebellions orges, and in the human campaign you went in there to rescue Lothar, some footmen and a handful of beaten up priests.
Destroying Rockard and Stonard was a Human camapign mission, the orc equivalent was to level Goldshire and Moonbrook, bemore moving on to Stormwind Keep itself.
Oh and for reference, managed to dig up a WCI map. Heck even the WCII map differs from this one. Look at where Stormwind and Blackrock line up. Can't blizzard kept to old maps?
but I just find them to be more interesting/fascinating/intriguing whatever you word you want to use.
They are kind of like Driders from DnD, and you could be one of those in IWDII.
But the Tuskarr? They are just random creeps. I'd rather see the Nerubians, the Spider beings, like the Crypt Things and Crypt Lords, they have a vast network of underground cities and tunnel underneath both Northrend and Icecrown.
But Naga deserve a bit more development too.