To be honest, one can not but to notice that the AH is basically insane right now. Nothing but the absolute best sells. Unless you have the patience to keep trying to sell items for 25k over and over again. I'm with 4 mules right now of stuff that is good, but not sellable for anything that is worth mentioning.
So far, during the leveling, the monk proved to be awesome. Between "Seize the Initiative", "Pacifism" and specially the oh so unbelievably overpowered "One With Everything", it is by far the best tank. I wouldn't be surprised of some of these skills get changed in a future patch, specially OWE.
Add to that Mantra of Healing: Time of Need and Crippling Wave: Concussion and there you are, basically nothing will kill you.
So far, I just reached Hell, and we will see how it goes in Inferno, but from previous experiences with a Barb, a monk will probably by cake. =)
DH really are the most squishy it seems like. I got mine to 56 but then sort of got side tracked and left him there. If you're quick with your abilities though and kiting they can be really good.
Understanding the WW/Sprint build is complicated. There are different "approaches" to it with some saying "go with a slow MH" and others saying "go with a fast MH", bla bla bla.
Personally, I love that build as the most fun I've had in the game, mainly because I love WW, but also because WotB makes me feel like this to the endless bulls of CC from some packs:
(I hope I'm not breaking any forum rules with that... =) )
Also, it gives you the leverage you need for some other moments as well as cool improvements:
- single target CAN HAVE ENDLESS WOTB too, you don't need to WW / Sprint for that
- Sprint makes you reach goblins with easy, no more running away from you
- Sprint also gives you the fast movement need to reposition quickly if needed (too many pools on the floor or the like)
- In A2, you can cover most of Desolate Sands for example just Sprinting and letting white mobs recharge your Fury until you find the next champ pack
- and the most important, you feel like payback time when you just run away and let Sprint's tornados do the job for you while the mob can't touch you.
I'm still low on DPS, 16k with no Battle Rage, 19.5k with it, and 26k with WotB up. But I have a lot of fun.
Problem is, I still farm A2, and simply can't find a good way of having fun in A3. While I can face roll A2 with up to FOUR PACKS together (my latest record) I get stuck with single packs in A3.
Anyway, if you're going for WW / Sprint, here are my top 5 hints:
- Mighty Weapon, the "flow" of fury is more controllable and not so "spiky" as with an Axe, DPS is lower though
- Axe, you might have more Fury control issues here, but DPS is higher
- +12% movement boots are cheap, 250k or so if you get the Sage's, and they do help. In a straight line, that is the difference between dropping 4 tornados without it or 5 with it.
- 40% critical chance or more is a must have, based on Axe. If you're going with Mighty Weapon, 30%+ will do.
- The faster you hit, the more procs of LoH and Battle Rage you might have. Also counts for Mighty Weapon's Fury in each hit. "Oh, but Maces will do more damage!" yes, per hit, but over time, Axes and Mighty Weapons will hit more times, doing less damage per hit but more often, and thus in my opinion, being the best approach to the build. Dagger for Off-hand is a must.
Well, lets face it, at least to me, Barb + WW is what puts a big fat smile in my face, or at least it was back in D2. Now with Fury and not Mana, having issues to keep the WW going, not so much anymore. Yet, the voice, some abilities like "leap", all that make the barb the class I want to play.
Unfortunately, as said, it is too gear dependent. So, the result is that now, I play a wizard, farming A1, finding close to no upgrades, but at least, I HAVE FUN. A1 with the barb was ok, but the WW + WotB + Critz build gets boring after a while.
You know what is sad?
I'm playing "melee" wizard, and it has the same armor and the barb does, and with shout, reaches 1800 resists all, which I could NEVER get with the barb. So, yeah... squishy wizard is the best tank I played so far. =p
IMO, Barbs have had two different approaches, each one with their strengths and weaknesses.
S&B - Revenge / Charge
Basically the mega tank option. You take a lot of punishment, deliver lower DPS thus killing things slowly, but die less often.
S&B / Dual Wielding - Sprint / WW / WotB
The "you no CC me" build. Requires more gear, at least 40-45% critz, 750+ LoH and basically you run WotB endlessly with all its benefits, including higher DPS and invulnerability to CC. Problems with this one is that every now and then you find yourself surrounded by walls or just running through a huge pool of plague / molten / desecrations and die. Not to mention your head might spin a bit after a long fight, but fun.
A1 is full of joy, A2 is ok, A3 is still a brick wall to me.
I hope you enjoy your barb. Loved mine.
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To be honest, one can not but to notice that the AH is basically insane right now. Nothing but the absolute best sells. Unless you have the patience to keep trying to sell items for 25k over and over again. I'm with 4 mules right now of stuff that is good, but not sellable for anything that is worth mentioning.
So far, during the leveling, the monk proved to be awesome. Between "Seize the Initiative", "Pacifism" and specially the oh so unbelievably overpowered "One With Everything", it is by far the best tank. I wouldn't be surprised of some of these skills get changed in a future patch, specially OWE.
Add to that Mantra of Healing: Time of Need and Crippling Wave: Concussion and there you are, basically nothing will kill you.
So far, I just reached Hell, and we will see how it goes in Inferno, but from previous experiences with a Barb, a monk will probably by cake. =)
What build are you using?
Overpower + Crushing Advance is a great way to overcome a few issues in without WotB.
Since each reflected damage is considered a hit from you, it will proc LoH.
In other words, you can SIT on desecration and when you use Overpower you'll GAIN health. Given your LoH is not that bad, o'course.
Personally, I love that build as the most fun I've had in the game, mainly because I love WW, but also because WotB makes me feel like this to the endless bulls of CC from some packs:
(I hope I'm not breaking any forum rules with that... =) )
Also, it gives you the leverage you need for some other moments as well as cool improvements:
- single target CAN HAVE ENDLESS WOTB too, you don't need to WW / Sprint for that
- Sprint makes you reach goblins with easy, no more running away from you
- Sprint also gives you the fast movement need to reposition quickly if needed (too many pools on the floor or the like)
- In A2, you can cover most of Desolate Sands for example just Sprinting and letting white mobs recharge your Fury until you find the next champ pack
- and the most important, you feel like payback time when you just run away and let Sprint's tornados do the job for you while the mob can't touch you.
I'm still low on DPS, 16k with no Battle Rage, 19.5k with it, and 26k with WotB up. But I have a lot of fun.
Problem is, I still farm A2, and simply can't find a good way of having fun in A3. While I can face roll A2 with up to FOUR PACKS together (my latest record) I get stuck with single packs in A3.
Anyway, if you're going for WW / Sprint, here are my top 5 hints:
- Mighty Weapon, the "flow" of fury is more controllable and not so "spiky" as with an Axe, DPS is lower though
- Axe, you might have more Fury control issues here, but DPS is higher
- +12% movement boots are cheap, 250k or so if you get the Sage's, and they do help. In a straight line, that is the difference between dropping 4 tornados without it or 5 with it.
- 40% critical chance or more is a must have, based on Axe. If you're going with Mighty Weapon, 30%+ will do.
- The faster you hit, the more procs of LoH and Battle Rage you might have. Also counts for Mighty Weapon's Fury in each hit. "Oh, but Maces will do more damage!" yes, per hit, but over time, Axes and Mighty Weapons will hit more times, doing less damage per hit but more often, and thus in my opinion, being the best approach to the build. Dagger for Off-hand is a must.
=)
Unfortunately, as said, it is too gear dependent. So, the result is that now, I play a wizard, farming A1, finding close to no upgrades, but at least, I HAVE FUN. A1 with the barb was ok, but the WW + WotB + Critz build gets boring after a while.
You know what is sad?
I'm playing "melee" wizard, and it has the same armor and the barb does, and with shout, reaches 1800 resists all, which I could NEVER get with the barb. So, yeah... squishy wizard is the best tank I played so far. =p
IMO, Barbs have had two different approaches, each one with their strengths and weaknesses.
S&B - Revenge / Charge
Basically the mega tank option. You take a lot of punishment, deliver lower DPS thus killing things slowly, but die less often.
S&B / Dual Wielding - Sprint / WW / WotB
The "you no CC me" build. Requires more gear, at least 40-45% critz, 750+ LoH and basically you run WotB endlessly with all its benefits, including higher DPS and invulnerability to CC. Problems with this one is that every now and then you find yourself surrounded by walls or just running through a huge pool of plague / molten / desecrations and die. Not to mention your head might spin a bit after a long fight, but fun.
A1 is full of joy, A2 is ok, A3 is still a brick wall to me.
I hope you enjoy your barb. Loved mine.