Edit: Got another question. It just hit me that class_name_en might be shorthand for class name enumeration as opposed to the class name english that I thought it was. Anyone know which way it is?
It's for english. Blizzard regularly uses it to distinguish between language versions in all their games, and since item_name is the only field that would be different between language versions, it makes sense.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
1. You can also do it with the help of Extension:Variables, which is installed in the wiki. It allows you to create a variable on a page that can be used on other places on the same page. I don't know how transclusions would affect these variables, but you could mess around with it in your sandbox and see how it works.
3. No. What were you planning on doing? What we're using right now are the arrows that can be see in Template:Infobox Item.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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3. No. What were you planning on doing? What we're using right now are the arrows that can be see in Template:Infobox Item.