I have news. (Obviously I didn't make the deadline!)
Due to my job now I am not allowed to work on this project for a while, so I will return to it at a later stage. I signed a paper which basically does not allow me to continue working on it for a while. I will finish the project in the future though. I will probably make something else at that point as well. Please keep an eye open for the next couple of months (though I'm sure you guys will be deeply enveloped within the Diablo III universe, as you should be!) I will probably be returning to the Diablo universe at some point in the future, so I won't disappear. That's pretty much the good news and the bad news.
Thanks so much for following this thread, you've all helped me become a better artist. I hope that you will follow some of my work in the future. I will create a blog worthy of my time, in the future. I will post it on this forum for all to see. It will contain all sorts of projects which you might enjoy! Expect a lot of sci-fi.
I hope that you all understand my gratitude and that you can forgive me for being so silent the past couple of weeks!
I will be more active on these forums as the game comes out (maybe some of us can play together even! Is there a Diablofans 'clan' yet?) Let me know!
Thanks again for all of your support, you all made the difference. STAY TUNED FOR A BLOG LINK!
You have extremely serious talent. That's already the concensus, so this doesn''t add much to the conversation, but I had to say it anyway. LOL!
That scarf looks great. Looks like it could be velvet or something, I can see the tiny details on it.
Glad you noticed the details, it'll be fun making a super high resolution render when it's done. Thank you!
I just read all of this and it was awesome to follow the progress of the demon hunter! Congratulations on your DICE internship! Any more news on that?
She looks really great, and the red scarf is gorgeous!
Thanks a lot, I can't talk about work here, sorry :D.
I think there's something wrong with the head part. Something's off... maybe the head is too big or the neck is too short or both? But other than that everything is perfect lol maybe too perfect XD Maybe you could add a little wear and tear here and there. just an opinion
Hey :). I'm happy to hear input. I think by now I have established most of the proportions for the character, I think you may be thrown off by the scarf which covers up most (if not all) of the throat/neck. This can make things seem a bit strange, and I will look into it a bit later, perhaps I will deform the scarf a little to reveal more skin. Wear and tear will be added in the pass I'm currently working on. Thanks!
Good luck! I am very excited to see how this is going to finish out for you. So far it's looking incredible.
I am excited to see how it'll turn out as well. Thanks :D.
Oh, hell yeah!
You should so win that. Link them to this thread so they see all the work in progress xD.
I considered putting up the wax/clay model which I put up months ago for you guys, but I want to texture it as I'm not sure people would appreciate this piece in its untextured state as much. So if I know I will not be able to finish it in time I'll put up the old presentation image. Otherwise I'll keep rolling with the version I am working on now.
So I have a little update, unfortunately no images since what I have to talk about is just technical stuff and probably boring to see anyways. I'm basically preparing the entire body for 'colouring', which requires some time since each piece must be meticulously prepared, you can't just paint directly onto the surfaces :).
So instead of doing one piece at a time I am now preparing all the pieces so that I can do different colour passes and get a better feel for what needs to be changed, instead of having to change one piece at a time in the future. So far it's going great, I'm almost halfway with the preparation and I've spent 1-2 days on this phase. So within a few days I should be able to start colouring this model fully. I have exactly two weeks left until the deadline but I would like to be finished a few days before the competition closes. So keep an eye out and I'll post some more updates on how things are going over the next hours/days.
Thanks for your patience and lovely support, and please stay tuned :).
I'm going to be joining this competition, to force myself to finish this piece. This means I will have approximately 3 weeks to finish it. Now you're guaranteed to get lots of little updates! Wish me luck.
EDIT: I'll make sure to answer the previous questions in my next post! ^^
Enjoy some music and hopefully we can have a nice session.
I've been asked by several people to do this so I may as well just go ahead and stream (got a payed account and everything, so now I'm obliged to stream regularly anyways. Maybe I'll do a voice over soon and go through the process on the go.)
Hope you enjoy it, and if not, well, you can always close it and see the results here later :).
EDIT: Stream is down thanks for watching (will work offline now, and post some results tomorrow!)
First time looking into this thread. And I must say, I am astounded by your talent, skill and determination. And even though I don't even know you haha, im proud of you because you work hard and now you have landed a career job so to speak doing something you like.
Inspiration if I've ever seen it, keep it up mate.
Also goes to show that diablofans has an awesome and supportive community.
This community is great. This thread is almost a year old and people are still following it, amazed!
Alright guys, I've spent the last few days thinking about the colour palette. Now, I think it may be great to have the scarf/hoodie red, because not only will it make the character pop, but it will also give the piece much more contrast. Looking over the concept, it's a little bit dull to have a brown/black hood. I thought it would be nice to follow the style of the in-game character from the beta (which I spent way too many hours playing months ago, only to get my character wiped in a big patch -ugh!- :).)
This is the direction I would like to try. I'm going to keep this red scarf/hoodie. I'll make a leather variation at a later stage anyways. So don't worry if this discomforts you! This is a work in progress too, it will change to look more photorealistic within the next few updates.)
As always, I hope you like it! More armor pieces coming within the next day or two (hopefully) :). Stay tuned.
Sorry for keeping you guys in the dark for so long guys, I've been pretty busy at DICE. I'm still working on some things in preparation for the texturing, so check in in the future and once you actually see a new update, things will be smooth sailing. Don't fret, this thread won't die :).
Awesome, and grats! She looks amazing, of course. I'm loving that potion bottle strapped on her belt!
Can't wait for more updates!
Thank you :). New updates will be presented soon!
Looks so cool, the amount of detail is superb!
I take it you'll be coming to Sweden then if you got a EA Dice internship? If so, welcome :)! (If you are already Swedish and live here, then congratulations anyways!)
I already live here :). I'm a 'Gothenburger' (no, I'm not a goth and I am not associated with any burger company) but I live in Stockholm for my studies (I don't have a Gothenburger dialect.) Tack! ^^
This looks awesome.
Haha! A meme! I shall respond accordingly:
Thanks a lot!
Really nice! I'm loving it. Can't wait to see the full rendered one!
Glad you like it.
i am 20 y/o and i am not even half as good, you make me feel bad about my skills
i have two questions, how did you get that good ? (self taught or courses) and how long it took to reach that level ?
gratz on the internship btw
Hey :). I've been modeling for a fair few years now (started April 2008). I tried Autodesk Maya at first but it didn't really appeal to me because I was into modeling and not other 3d disciplines. I started working with 3ds max shortly after I dismissed Maya, and then things went much smoother. At the time, I was studying in upper-secondary school so I was self-taught and worked during my spare time to improve my knowledge and workflow. I worked on several modification projects (implementing self-made models into finished game engines) to make models for a 'cause' and to form some sort of drive/goal which I could push myself towards. It's rewarding in many ways, as you learn to work with groups and you get to know people within your profession. However, it can also be tedious (I have had my fair few quarrels in the past!)
Really, I want to become better at modeling, and my aims today are pretty much the same as they always have been, under different circumstances however. I think the key to becoming good at something is to ignore the contemplation of time and resources put into learning said skill. Everyone I talk to always brings up the subject of "I've been doing this for - insert timeframe - and I feel like I've been wasting my time". I don't think the time invested in other priorities are 'wasted'. I believe that everything a person does pretty much gives them more flexibility. With this mentality you can skip a lot of stress. Some may call it procrastination, I feel like it's just another form of inspiration. You don't need to go to school to learn this stuff by the way. As long as you're interested in the subject, you can scavenge the internet for information (the irony is that many educations are built upon foundations of knowledge located on the web/internet in the first place)