- High Council Member
- Join Date: 2/10/2009
- Posts: 2,889
- Member Details
Could you possible make files with separate races and somehow code them so you get the monsters for each area of each act? I could thing of 16 races for act 1, let alone the entire game. Basically make the game think there are only 16 races when in fact, it was coded to read an area code and find the races that inhabit that area, up to 16 races total.
Just as the Scorpion hunts...
Silently Lurking...
"Nothing is True. Everything is Permitted." ~ Ezio Auditore de Firenze