City of the Damned was good. But it was also largely in ruin. It would be nice to see a city with all the gothic architecture trimmings, gargoyles, stautes murals, buttresses, stainglass windows, and all that good stuff and not be in such state of decay.
I think that a city that isn't decayed would contradict with the plot, because Diablo reigned terror upon all of Sanctuary.
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It's the decisions you make when you have no time to make them that define who you are.
Architecture is big part of Diablo II. For example, there are so many artistic encryptions on the walls, especially towards and in the Travincal and Halls of Pain. Though these little things aren't noticed, I think we would notice that something is missing if they weren't there. It adds to the realism of gameplay.
In Diablo III I'm really hoping for a unique experience and lots of variety. I don't want instanced dungeons where there are only three possible layouts for them. I want different plants on different roads, a smaller number of trees, perhaps a few larger ones. I want it to feel like taking a stroll through a real life forest. A small creek would be nice. Present day HDR would look beautiful in a game like that.
In man made architecture, I would like gothic style, but not limited to gothic. Variety is the key.
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It's the decisions you make when you have no time to make them that define who you are.
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I think that a city that isn't decayed would contradict with the plot, because Diablo reigned terror upon all of Sanctuary.
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
In Diablo III I'm really hoping for a unique experience and lots of variety. I don't want instanced dungeons where there are only three possible layouts for them. I want different plants on different roads, a smaller number of trees, perhaps a few larger ones. I want it to feel like taking a stroll through a real life forest. A small creek would be nice. Present day HDR would look beautiful in a game like that.
In man made architecture, I would like gothic style, but not limited to gothic. Variety is the key.
It's the decisions you make when you have no time to make them that define who you are.