I understand that it's really hard to let go of one's vision of what Hardcore is supposed to be...but even with the Gold AH, your vision no longer exists.
Imagine someone creates a HC character and goes through normal, saving his or her gold. Now that person is really good at the AH- just like a lot of WoW players are fantastic at the AH. That person can take that gold and make profit off of it, and eventually buy items best for his level. Now imagine they are so good at profiting, that throughout their HC levelling experience, he always has the best item set for that Act. Not only that, but because he has to farm less in the game, there is a much lower chance of encountering death.
That HC character is not achieving "HC status" by playing the way you intended. He is achieving that status by making a profit off of the AH.
I really think you're just going to have to let go of what makes a "HC" character "really HC".
How is this any different then being good at trading in D2? In one situation you take advantage of what you have in the game to get more things in the game by knowing what is valuable and what is not. In the other you take something from outside of the game to get more things.
The only reason RMAH is in the game is because it will make blizzard money. You can see in their games that many things that were once considered cheating are now acceptable, or slightly masked, because they can make money off it. Many of the things you can buy from the blizzard store haven't been bound to your account, and people sell it for gold, and are basically buying gold. Saying RMAH is a good way to keep people from shady deals is a good excuse. It seems they figured that it is a lot less effort to mandate the item selling themselves instead of trying to stop what was considered cheating by many.
I don't like the RMAH, but I've come to terms with it. I know blizzard wouldn't be able to stop all item selling, and that it would happen regardless. But the fact that their solution is making it a part of the game, really takes away from games being games. When you cant find an item with out thinking how much money I can make off it, or seeing someone with good gear but you can't tell if they bought it or actually got it. Sure you couldn't tell for diablo 2, but at least it wasn't encouraged by the game itself.
It really does impact everyone that chooses not to partake in the RMAH, because everyone who finds a near perfect item is going to think would they rather have some amount of gold, or another 50$ in their pocket for playing a game. The money auction house will most definitely be filled with all the best gear, while the gold auction house will have a fraction of what you see in comparison. People who buy gear will be rolling around in options, while people who don't have money to spend will take what they can get from the gold auction house and drops. In the end you buy power, its no different from buying achievements or buying something that should be prestigious. All those prestigious things lose their value, and the people who actually get it will go for the most part unnoticed. Obviously I can't say that's garunteed how it will be, but it's all fair assumptions.
I plan on sticking to solo play and exclusively with friends to avoid the RMAH at all costs, but hey to each their own and hope the people who put money into the items get some fun out of it. Hey maybe in the end the RMAH will make blizzard loads of money and they will put out tons of content outside the release and expansions and the game will be even better than we could have thought because of the RMAH.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How is this any different then being good at trading in D2? In one situation you take advantage of what you have in the game to get more things in the game by knowing what is valuable and what is not. In the other you take something from outside of the game to get more things.
I don't like the RMAH, but I've come to terms with it. I know blizzard wouldn't be able to stop all item selling, and that it would happen regardless. But the fact that their solution is making it a part of the game, really takes away from games being games. When you cant find an item with out thinking how much money I can make off it, or seeing someone with good gear but you can't tell if they bought it or actually got it. Sure you couldn't tell for diablo 2, but at least it wasn't encouraged by the game itself.
It really does impact everyone that chooses not to partake in the RMAH, because everyone who finds a near perfect item is going to think would they rather have some amount of gold, or another 50$ in their pocket for playing a game. The money auction house will most definitely be filled with all the best gear, while the gold auction house will have a fraction of what you see in comparison. People who buy gear will be rolling around in options, while people who don't have money to spend will take what they can get from the gold auction house and drops. In the end you buy power, its no different from buying achievements or buying something that should be prestigious. All those prestigious things lose their value, and the people who actually get it will go for the most part unnoticed. Obviously I can't say that's garunteed how it will be, but it's all fair assumptions.
I plan on sticking to solo play and exclusively with friends to avoid the RMAH at all costs, but hey to each their own and hope the people who put money into the items get some fun out of it. Hey maybe in the end the RMAH will make blizzard loads of money and they will put out tons of content outside the release and expansions and the game will be even better than we could have thought because of the RMAH.