Just make PvE a competition somehow to make it a type of PvP.. we don't have to kill each other to compete.
Give us a PvP experience ladder to climb... with vanity rewards - banners, wings, portraits. MAYBE have a LvL 100 PvP reward = the return of a companion like in the Beta (snake/ferret/bat that picks up gold for you in PvE)...
Idea 1 (OP Idea #3)
2 teams. Both teams play a survival mode in separate rooms (eg 2 Simultaneous Jar of Souls Events are played). The Team that lasts the longest wins - gets PvP experience Points
Idea 2
1 player gets to be a Boss (eg Azmodan) and has all his abilities. 1-3 players fight the Azmodan player.
Idea 3
Gauntlet. 2 players race from point A - B (could be one long/wide corridor) and have to kill monsters in their way. Get rewards for winning the race, killing the most monsters, Crowd Controlling your opponent to slow them down...(Only CC works on other players not damage). All players have no extra %movement speed bonuses and neither can use skills/runes that have increased movement speed effects)
I am going to keep thinking of more PvP ideas that would not have elements of 'anti-fun' as Travis put it
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The idea of an Endless Dungeon could be an elegant Ladder System solution for D3!
Rather than just take the current game and run it from start to finish like D2...boring...
Example
Cheehc - Reached level 132 of Endless Dungeon
Inkcheese -Reached level 11 of Endless Dungeon
Give us a PvP experience ladder to climb... with vanity rewards - banners, wings, portraits. MAYBE have a LvL 100 PvP reward = the return of a companion like in the Beta (snake/ferret/bat that picks up gold for you in PvE)...
Idea 1 (OP Idea #3)
2 teams. Both teams play a survival mode in separate rooms (eg 2 Simultaneous Jar of Souls Events are played). The Team that lasts the longest wins - gets PvP experience Points
Idea 2
1 player gets to be a Boss (eg Azmodan) and has all his abilities. 1-3 players fight the Azmodan player.
Idea 3
Gauntlet. 2 players race from point A - B (could be one long/wide corridor) and have to kill monsters in their way. Get rewards for winning the race, killing the most monsters, Crowd Controlling your opponent to slow them down...(Only CC works on other players not damage). All players have no extra %movement speed bonuses and neither can use skills/runes that have increased movement speed effects)
I am going to keep thinking of more PvP ideas that would not have elements of 'anti-fun' as Travis put it