ok sorry bleu42 for putting in my 2 cents looks like your the one with all the logical ideas here ill just sit in the corner and talk to myself
i guess the real solution here would be to only listen to bleu42 hes the cool guy
Well first you came in here whining and screaming, so instead of getting butthurt you COULD try adding to the thread. Or sit in a corner if you really want, doesn't matter.
a solution... hmm... well the people that played their tdm pvp already told them it was good enough and to release it... ive seen the footage from blizzcon of the tdm pvp and it looks fun as hell to me... i really dont feel like their needs to be a solution i could care less if they released it and it was buggy or "got old fast" its PVP for christ sakes! thats all i want! the solution is release some kind of form of pvp fast and if we need to work out the bugs then who cares atleast we can have fun now... hell release it on PTR and let the people decide if they really cared about customer/community feed back!
THIS IS WHAT THEY HAVE PTR FOR!!!!!
Ok A; That's a terrible business model. Releasing products and then fixing later has been proven time and time again by MANY different game companies to be completely ass backwards, and the worst way to release anything.
B; They don't need PTR for diablo, they have plenty of QA testers and in house testers.
C; You're kind of being a baby.
D; This isn't what this thread is for. Go to the other threads to yell if you'd like.
What the hell does it take to implement a hostile based dueling system like we had in diablo 2 while they get their ideas together for another system? I could probably solo the entire job in 1 weeks time ffs
Ok there's no way you could write the code for it in one week, just sayin. Also, we ARE getting dueling, if you had read the pvp blog. We are getting it in a patch.
Whelp ignoring the very first QQ / rant / flame post already put in this thread, I really like this idea, of coming up with ideas =P
There could be a lot of different options, some that might not even be labeled 'pvp'.
1. GOBLIN HUNT! Two teams battle to kill a high HP goblin, while fighting each other. The team that does the most damage to the goblin wins. The goblin could pop a shield every 10 seconds that lasts for a couple seconds to help interrupt stacked teams (think archon wiz's). The winning team gets all the cool loot from the goblin, and you could have a death count / kill count at the end as well.
2. Uber ubers! Race side by side another team (split the room in half, no interference) as you and your team battle wave after wave of monsters / bosses. A resplendent chest awaits the team that outlives the other team, and you could increase the MF on the chest for each wave completed.
I'l think of more later =D
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Well first you came in here whining and screaming, so instead of getting butthurt you COULD try adding to the thread. Or sit in a corner if you really want, doesn't matter.
Ok A; That's a terrible business model. Releasing products and then fixing later has been proven time and time again by MANY different game companies to be completely ass backwards, and the worst way to release anything.
B; They don't need PTR for diablo, they have plenty of QA testers and in house testers.
C; You're kind of being a baby.
D; This isn't what this thread is for. Go to the other threads to yell if you'd like.
Ok there's no way you could write the code for it in one week, just sayin. Also, we ARE getting dueling, if you had read the pvp blog. We are getting it in a patch.
There could be a lot of different options, some that might not even be labeled 'pvp'.
1. GOBLIN HUNT! Two teams battle to kill a high HP goblin, while fighting each other. The team that does the most damage to the goblin wins. The goblin could pop a shield every 10 seconds that lasts for a couple seconds to help interrupt stacked teams (think archon wiz's). The winning team gets all the cool loot from the goblin, and you could have a death count / kill count at the end as well.
2. Uber ubers! Race side by side another team (split the room in half, no interference) as you and your team battle wave after wave of monsters / bosses. A resplendent chest awaits the team that outlives the other team, and you could increase the MF on the chest for each wave completed.
I'l think of more later =D