Ecutruin: i Guess blizzard just is plain stupid and ignorant then. I honestly Believe that the casuals Will eat up their own Words later on when they suddenly get bored of meaningless pvp. As adon says, to enjoy this kind of pvp, you must enjoy chasing lasers on the walls and floors. Just make npcs to fight instead of players, that way casuals can feel like a million bucks beating a useless, bad programmable npc if they want to have fun.
So... enjoying the challenge of fighting other players in a Arena with matchmaking makes me stupid or something? What is the difference between Arena with ranking and Arena without ranking...except for the unneeded ego fluffing?... I'm sorry, I only see the lack of ranking as a positive thing.
Ecutruin: interesting that you say that my argument about their snows system isnt a viable one because they dont want to Balance 2 different parrts of the game so to speak. Then, why develope this system? Right there you've Lost the argument because im sure it took time and budget to produce it. They've Said its easy and smooth for them, all they have to Do is numbercrunch abit and they can get Fair Balance with fairly Little developement and budget. snows is there for a reason. Balance is no longer a viable argument against why they shouldnt create competetive features and modes.
Actually, I haven't lost anything. They implemented snow in order to allow them to tweak both PvM and PvP (it's not only for PvP), and they plan on using the PvP side specifically to tweak the duration of disables. Balance still remains a good reason to not support more competitive PvP actually. To balance all abilities, they would have to keep a team specifically dedicated to balancing the various abilities and all the combinations specifically for PvP. Its something the developers themselves do not want to devote their time on and that is perfectly understandable.
They even have a finished competetive mode, lms, which they can go back to easily without consuming budget or time. Blizzard is ignoring a huge playerbase for the other playerbase. Why cant we have both? Casuals wouldnt be effected but the Community would grow and add more excitement. Im sure buying a pizza while spectating pros duking it out would be absolutely Amazing. It's a shame they deny us that Amazing, growing and awsome Community. I love watching a Good game with friends drinking a couple of beers and eating Good food. Even my gf who dsnt even play sc2 enjoys watching the big games. This Community brings People closer, sharing awsome progress and moments with your friends and be able to show those moments is awsome. Something that is also denied.
Honestly, I don't generally see that kind of community grow out of highly competitive PvP. Competitive play usually leads to aggression and as such tends to breed a negative community. I won't say that such situations don't happen, but the overall effect is generally negative in my experience.
As for them having a finished competitive mode...this is the first I've heard of it. They don't have a hostility or duel system in the game, they don't even have Arena finished and implemented yet. So, what is this mode you talk about?
As for why you cannot 'have both', perhaps because the developers DO NOT WANT their game focused around PvP. We are getting PvP, however, it is not designed to overshadow the PvM as the PvM is the focus of the game. Its a more casual PvP experience that allows people to enjoy killing other players in between Inferno attempts. Just because its a more casually focused system, doesn't make it bad. It may make it something you're not interested in...but quite a bit of the community IS interested in it.
In a game like Diablo, they would have to come up with a ton of PvM content to replace the PvP longevity for people. It would have to be pretty intense and interesting. Something that end game Diablo so far has failed to do. We will have to wait and see how Inferno plays out but from what I have seen it is just the same old crap just monsters take longer to kill. You might have to be a little more careful, but you can always outgear and outsmart the AI in a game like Diablo.
I disagree that they need a ton of PvM content to replace PvP longevity for a lot of people. Sure, the PvP focused players won't care to grind the PvM game a ton beyond beating the game with a couple characters maybe. However, the people that actually buy Diablo 3 for PvM will likely keep playing for a couple years...just off the initial content offered.
Blizzard stated that the randomization of the world increases after the Skeleton King, which means each play~through will be different. They have Inferno which will challenge the players. They have hardcore, when combined with Inferno will offer a near~impossible challenge (from what we've been told).
The game has enough challenge to keep people playing a long time...without PvP. The kicker is...they are adding PvP on top of all that. Sure, they are focusing such PvP away from eSports. However, this new design is actually getting people interested in PvP that wouldn't have PvP'd in Diablo 2. So, it seems that they will get more replay from their average users then they would otherwise.
They have a system called "snows" that makes them able to tweak spells for lets say pvp without chaning its function or damage in pve. So there is no real reason to say that they dont want to Balance it because it Will effect pve. Thats kind of bullshit from their part. Balance isnt an issue, they can still tweak the spells for pvp without effecting pve. Whats the argument against that?. Being lazy or just dont want to i assume. Ignoring competetive pvp is just lame. btw, i wrote it all from my phone so its not well written. Anyway, if they dont Bring something Good for pvp in the patch then i Think alot Will quit after playing the story. A big game like this should be all it can be and support competetive players just as well as casual players.
I Believe if any1 can pull off Amazing pvp its blizzard. they just dont want to, simple as that. And because of that the longevity of the game Will be massively shortened. Sad.
Yes, they have "snow" that allows them to balance PvM and PvP separately (to a degree). The reason they are not doing so is because continually balancing PvP costs a lot in development resources and time. The developers do not want to balance two games like that. The developers themselves want to focus their development on PvM, end of story.
It really shouldn't be an argument, as the game's developers specifically do not want to do it...
It doesn't make the game worse because they want to focus on the core of the game (PvM). It just means we're likely to see regular PvM content updates. We'll probably see an expansion within a year. They don't need PvP to maintain longevity, if they can keep coming up with PvM challenges to overcome...and it seems they will do just that.
So... enjoying the challenge of fighting other players in a Arena with matchmaking makes me stupid or something? What is the difference between Arena with ranking and Arena without ranking...except for the unneeded ego fluffing?... I'm sorry, I only see the lack of ranking as a positive thing.
Actually, I haven't lost anything. They implemented snow in order to allow them to tweak both PvM and PvP (it's not only for PvP), and they plan on using the PvP side specifically to tweak the duration of disables. Balance still remains a good reason to not support more competitive PvP actually. To balance all abilities, they would have to keep a team specifically dedicated to balancing the various abilities and all the combinations specifically for PvP. Its something the developers themselves do not want to devote their time on and that is perfectly understandable.
Honestly, I don't generally see that kind of community grow out of highly competitive PvP. Competitive play usually leads to aggression and as such tends to breed a negative community. I won't say that such situations don't happen, but the overall effect is generally negative in my experience.
As for them having a finished competitive mode...this is the first I've heard of it. They don't have a hostility or duel system in the game, they don't even have Arena finished and implemented yet. So, what is this mode you talk about?
As for why you cannot 'have both', perhaps because the developers DO NOT WANT their game focused around PvP. We are getting PvP, however, it is not designed to overshadow the PvM as the PvM is the focus of the game. Its a more casual PvP experience that allows people to enjoy killing other players in between Inferno attempts. Just because its a more casually focused system, doesn't make it bad. It may make it something you're not interested in...but quite a bit of the community IS interested in it.
I disagree that they need a ton of PvM content to replace PvP longevity for a lot of people. Sure, the PvP focused players won't care to grind the PvM game a ton beyond beating the game with a couple characters maybe. However, the people that actually buy Diablo 3 for PvM will likely keep playing for a couple years...just off the initial content offered.
Blizzard stated that the randomization of the world increases after the Skeleton King, which means each play~through will be different. They have Inferno which will challenge the players. They have hardcore, when combined with Inferno will offer a near~impossible challenge (from what we've been told).
The game has enough challenge to keep people playing a long time...without PvP. The kicker is...they are adding PvP on top of all that. Sure, they are focusing such PvP away from eSports. However, this new design is actually getting people interested in PvP that wouldn't have PvP'd in Diablo 2. So, it seems that they will get more replay from their average users then they would otherwise.
Yes, they have "snow" that allows them to balance PvM and PvP separately (to a degree). The reason they are not doing so is because continually balancing PvP costs a lot in development resources and time. The developers do not want to balance two games like that. The developers themselves want to focus their development on PvM, end of story.
It really shouldn't be an argument, as the game's developers specifically do not want to do it...
It doesn't make the game worse because they want to focus on the core of the game (PvM). It just means we're likely to see regular PvM content updates. We'll probably see an expansion within a year. They don't need PvP to maintain longevity, if they can keep coming up with PvM challenges to overcome...and it seems they will do just that.