What I think is a better idea yet is to give players the option of turning their public/private game into a HOSTILITY one, and when other players choose to join, they can pick what kind of game they want to participate in, labeled with hostility or non-hostility. Games can only be turned hostile by the original player and cannot be changed afterward. Public non-hostile games cannot be changed to hostile ones.
I mean, the biggest problem that Blizzard had with hostility is griefing, right? If that's the case, this would be a perfect compromise. Players only go into hostile games to pvp, and non-hostile games to do everything else.
I'm not even a big pvper, but I think this is a good idea. Tie hostility into a game type, not give individual players the choice of going hostile.
Edit, wait - I don't see any idea not to tie mine into the OP's idea. I think that would be OK, and it would remove any of the developers' contentions.
The main issue with doing this is that it would be adding a feature that the majority of players wouldn't use rather then just implementing dueling into Arena. Using Diablo 2 as an example, the majority of players made private games specifically to avoid hostility. If the trend stays, then these hostility games would also have very high queue times leaving even less incentive to implement the feature. Honestly, its just a bad feature for Diablo 3.
I see your point, but then people could just make a hostile game, because the game you get put into is random anyways, it wouldn't matter much. I don't know too much about Arena, but if I did, my opinion might change. Arena is purely random as well, right? Do you have a choice who you duel?
Rollback Post to RevisionRollBack
"The Unchosen" Pain of Admirance Sigil (For those without -Feat of Strength-):
What I think is a better idea yet is to give players the option of turning their public/private game into a HOSTILITY one, and when other players choose to join, they can pick what kind of game they want to participate in, labeled with hostility or non-hostility. Games can only be turned hostile by the original player and cannot be changed afterward. Public non-hostile games cannot be changed to hostile ones.
I mean, the biggest problem that Blizzard had with hostility is griefing, right? If that's the case, this would be a perfect compromise. Players only go into hostile games to pvp, and non-hostile games to do everything else.
I'm not even a big pvper, but I think this is a good idea. Tie hostility into a game type, not give individual players the choice of going hostile.
Edit, wait - I don't see any idea not to tie mine into the OP's idea. I think that would be OK, and it would remove any of the developers' contentions.
Rollback Post to RevisionRollBack
"The Unchosen" Pain of Admirance Sigil (For those without -Feat of Strength-):
OK.... so both options are weak because you don't like pvp to begin with. Good one.
http://i.imgur.com/O7Oeo.png
I received TWO beta keys. Eat it and like it.
I see your point, but then people could just make a hostile game, because the game you get put into is random anyways, it wouldn't matter much. I don't know too much about Arena, but if I did, my opinion might change. Arena is purely random as well, right? Do you have a choice who you duel?
http://i.imgur.com/O7Oeo.png
I received TWO beta keys. Eat it and like it.
I mean, the biggest problem that Blizzard had with hostility is griefing, right? If that's the case, this would be a perfect compromise. Players only go into hostile games to pvp, and non-hostile games to do everything else.
I'm not even a big pvper, but I think this is a good idea. Tie hostility into a game type, not give individual players the choice of going hostile.
Edit, wait - I don't see any idea not to tie mine into the OP's idea. I think that would be OK, and it would remove any of the developers' contentions.
http://i.imgur.com/O7Oeo.png
I received TWO beta keys. Eat it and like it.