However hardcore arena works, it should definitely offer a chance for spectators to watch others battle. Knowing how much blood sweat and tears go into each hardcore char, and knowing that only one will leave the arena would make for great viewing.
Real world sponsorship of the hardcore arena would mean guys with madskills could take home a percentage.
Blizzard is trying to determine the best design to handle hardcore deaths in a team vs team format. Seeing as your post didn't cover that at all... what's the point of this topic then?
vote "yes" and i will grant you with a solution in the next 2 hours
Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
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+1!
interesting , but not too elegant
read my last edit.
vote "yes" and i will grant you with a solution in the next 2 hours
why the hell did you vote "gold" then??
naaa thats not what i meant at all.
there should be a tweak for a number of players greater than 2.
ill have to think about it
HardCore arena:
Permanent Death.
Winner gets all loot of loser.
Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).