Wait... you're assuming that even anywhere CLOSE to a majority of gamers read up enough to know that it wouldn't be a priority. I'm sorry, but you're dead wrong. Most of the people who would use a pvp system wouldn't read enough to nkow that, they would use it and be STRONGLY angered and disappointed that it wasn't balanced. Why? Because it was in the game, and it damnwell should be balanced if it's there and ranked!
Most of the people ON THIS FORUM would read enough to know that, but I guarantee you this forum represents the BAREST minority of people interested in d3.
The PvP community isn't SMALL AT ALL, and we would make best use of what we get. All we want is the foundations leave the rest to the PvP community to sort out brah.
Where did I say it was small? I'm saying the the people on this forum are a minority, not the people interested in pvp are a minority. Reading comprehension classes may be a good idea for your future.
What I am saying is that the MAJORITY of people who are INTERESTED IN DIABLO 3 PVP wouldn't have ANY IDEA that it was not a priority to have it balanced. Is that clear enough?
It doesn't matter where they post it, they could have it PLASTERED on the opening screen, the login screen, the loading screen for the arena, and even the queuing screen for the arena. People would still have NO CLUE at all that it wasn't intended to be a priority.
Wait... you're assuming that even anywhere CLOSE to a majority of gamers read up enough to know that it wouldn't be a priority. I'm sorry, but you're dead wrong. Most of the people who would use a pvp system wouldn't read enough to nkow that, they would use it and be STRONGLY angered and disappointed that it wasn't balanced. Why? Because it was in the game, and it damnwell should be balanced if it's there and ranked!
Most of the people ON THIS FORUM would read enough to know that, but I guarantee you this forum represents the BAREST minority of people interested in d3.
You don't need to make a game cater to E-Sports to make it competitive. As for making the Arena more competitive, it doesn't "Split" the community, because people are going to still be Magic finding and trying the other endgame options that they have to offer. As long as they aren't making something along the lines of PvP gear, they aren't catering to being an E-Sport or splitting the community. All anyone is asking for is some sort of visible ranking system so people have something to strive for in the arena. The balance used to balance the progression in actual game should be enough along with the tuning of stuns and CC's in the arena. It shouldn't be ridiculously out of wack since there's no skill points and no synergies.
It's the third time i tell you the reason why they are not making an official visible rank. PvP will be a unpolished modility inside D3. They can't make a rank and say "Cherubdown's team is the #1" if the whole competition systen is broken.
Ranks only works for fair activities. PvP in D3 will not be fair at release. Ranks and victories would problably only means lucky in a paper, stone and scisor game. They don't want people focusing their attention in unpolished parts of the game, like PvP.
There's a pretty simple reason not to make pvp majorly competetive.
Once you put in a system where people are ranked, then you have to work on balance. This game isn't like WoW where you have a pretty finite number of builds or sc2 where you have a finite number of units. This game has in the millions of potential combinations per character. Balancing that would probably take decades of work... and do you REALLY want the game to be delayed to 2042 just so they can put in a solid competetive pvp system? That is of course assuming balancing it would even be POSSIBLE with that many combinations.
not necessarily
but STILL I don't see the problem with balancing a bit
if they notice a build raping too hard in PvP all they have to do is lower their dmg a bit but it's not necesarilly needed
Because Diablo is, was, and always will be primarily a pve game. If you tweak damage down for an ability and break a viable pve build, you're hurting the game.
Also, remember, the fun of Diablo pvp is trying to find those overpowered combos and then seeing what others come up with to counter them. Balancing it is counter to a large core of the fun of diablo pvp.
There's a pretty simple reason not to make pvp majorly competetive.
Once you put in a system where people are ranked, then you have to work on balance. This game isn't like WoW where you have a pretty finite number of builds or sc2 where you have a finite number of units. This game has in the millions of potential combinations per character. Balancing that would probably take decades of work... and do you REALLY want the game to be delayed to 2042 just so they can put in a solid competetive pvp system? That is of course assuming balancing it would even be POSSIBLE with that many combinations.
Where did I say it was small? I'm saying the the people on this forum are a minority, not the people interested in pvp are a minority. Reading comprehension classes may be a good idea for your future.
What I am saying is that the MAJORITY of people who are INTERESTED IN DIABLO 3 PVP wouldn't have ANY IDEA that it was not a priority to have it balanced. Is that clear enough?
It doesn't matter where they post it, they could have it PLASTERED on the opening screen, the login screen, the loading screen for the arena, and even the queuing screen for the arena. People would still have NO CLUE at all that it wasn't intended to be a priority.
Most of the people ON THIS FORUM would read enough to know that, but I guarantee you this forum represents the BAREST minority of people interested in d3.
What he said here.
Because Diablo is, was, and always will be primarily a pve game. If you tweak damage down for an ability and break a viable pve build, you're hurting the game.
Also, remember, the fun of Diablo pvp is trying to find those overpowered combos and then seeing what others come up with to counter them. Balancing it is counter to a large core of the fun of diablo pvp.
Once you put in a system where people are ranked, then you have to work on balance. This game isn't like WoW where you have a pretty finite number of builds or sc2 where you have a finite number of units. This game has in the millions of potential combinations per character. Balancing that would probably take decades of work... and do you REALLY want the game to be delayed to 2042 just so they can put in a solid competetive pvp system? That is of course assuming balancing it would even be POSSIBLE with that many combinations.