In retrospect though someone could land 1 or 2 hits on a boss and die basically free loot for them than?
Thats why I said make drops level dependent or something to prevent loot farming. If their high enough level to be there and get loot I think it's safe to assume the person helped in making it happen. If nothing else should we punish all the legit players who do help making the kill just to punish the occasional lazy bum who hangs back and leeches drops?
Realistically the current system where if you die you get squat actually promotes people hanging back and minimizing risks instead of going for it. If I have any chance of getting killed and missing my drop I'm going to do everything possible to stay alive and take as little risk as I have to.
It also means I'm not going to play a 'tank' toon. Why risk it if I'm going to get screwed outta drops?
How does this differ from Diablo 2? Or even Diablo 1? Is there any ARPG where if you die right before the boss does you still receive loot?
This is like having a boss in a RPG kill your whole party and then die(or would have died) from a DoT right after. Should you still be rewarded with the boss dead and its loot(if it had any)?
Since you mention D2 lets use it as an example. Your in the chaos sanctuary and your party kills diablo 1 sec after he kills you. You lie there dead, but the drops are still there, and if your not playing with PUG's your friends might actually let you have something from the drop. Also you get credit for the kill so can advance onward.
Now with D3 drops become 'individualized' - so now everyone gets to see something for their effort except you. Also while I'm not 100% on this point I think you also got the exp for the boss if he died before you released from your corpse.
At any rate, will you get credit for the kill and be able to advance? If not, that would kinda suck making people have to repeat boss kills regularly. If it does give you credit, then how do you justify saying that you were there just enough to get credit for killing him but you weren't there quite enough to get anything for it. Your either there and helping (thereby deserving of a reward) or your not.
If they are worried about boss farming with one toon and a bunch of low levels there to milk the drop, perhaps make drops level dependent. If your not in an appropriate level range for the boss/monster/rabid badger/whatever then nothing drops for the low levels. Don't punish a legit player who just has the bad luck of dying at the last second.
I tried the Hardcore thing many times in D2 - 75% of the toons I started died to random lag spikes or disconnects. The other 25% died to asshole griefers ganking me with their high level toon. I think I only actually had 2 hardcore toons I got to a reasonable level actually killed legitimately during game play.
The waiting for the lag to clear or the disconnect to come, not knowing if my toon had been beaten silly while I couldn't do anything about it became unbearable. My sanity demands that I avoid hardcore. Deaths due to BS beyond my control kind of discourages me from even considering it this time around....
I actually think the whole idea is a mistake. I can only imagine how pissed I'm going to be when I've fought Boss X down to where he's next to death and then I get killed by some face-eating nuke right before my buddy finishes him off.
So now I'm dead just in time to miss out on all the loot and experience. I will soooooo totally go postal when that happens. If it happens more than once I will probably not group much, especially for boss kills.
So unless theres some timer where if the boss dies within a certain time of your death where you still get goodies, then your asking for angst. If it is the case where you can die just before the boss and lose out on drops/xp then I think you'll see this kill team play with random peeps. Lets face it, your buddies might hold off on the kill to res you, but the PUG peeps wouldn't give a shit 90% of the time.
Just my 2 pesos worth...
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Thats why I said make drops level dependent or something to prevent loot farming. If their high enough level to be there and get loot I think it's safe to assume the person helped in making it happen. If nothing else should we punish all the legit players who do help making the kill just to punish the occasional lazy bum who hangs back and leeches drops?
Realistically the current system where if you die you get squat actually promotes people hanging back and minimizing risks instead of going for it. If I have any chance of getting killed and missing my drop I'm going to do everything possible to stay alive and take as little risk as I have to.
It also means I'm not going to play a 'tank' toon. Why risk it if I'm going to get screwed outta drops?
Since you mention D2 lets use it as an example. Your in the chaos sanctuary and your party kills diablo 1 sec after he kills you. You lie there dead, but the drops are still there, and if your not playing with PUG's your friends might actually let you have something from the drop. Also you get credit for the kill so can advance onward.
Now with D3 drops become 'individualized' - so now everyone gets to see something for their effort except you. Also while I'm not 100% on this point I think you also got the exp for the boss if he died before you released from your corpse.
At any rate, will you get credit for the kill and be able to advance? If not, that would kinda suck making people have to repeat boss kills regularly. If it does give you credit, then how do you justify saying that you were there just enough to get credit for killing him but you weren't there quite enough to get anything for it. Your either there and helping (thereby deserving of a reward) or your not.
If they are worried about boss farming with one toon and a bunch of low levels there to milk the drop, perhaps make drops level dependent. If your not in an appropriate level range for the boss/monster/rabid badger/whatever then nothing drops for the low levels. Don't punish a legit player who just has the bad luck of dying at the last second.
The waiting for the lag to clear or the disconnect to come, not knowing if my toon had been beaten silly while I couldn't do anything about it became unbearable. My sanity demands that I avoid hardcore. Deaths due to BS beyond my control kind of discourages me from even considering it this time around....
So now I'm dead just in time to miss out on all the loot and experience. I will soooooo totally go postal when that happens. If it happens more than once I will probably not group much, especially for boss kills.
So unless theres some timer where if the boss dies within a certain time of your death where you still get goodies, then your asking for angst. If it is the case where you can die just before the boss and lose out on drops/xp then I think you'll see this kill team play with random peeps. Lets face it, your buddies might hold off on the kill to res you, but the PUG peeps wouldn't give a shit 90% of the time.
Just my 2 pesos worth...