If you can res your party members what happens when a boss picks u up and bites your face off, then tosses you aside? Same mechanic or return to town cause u just got owned?
It's most likely equivalent to a normal death, just in a more extravagant way. If your resurrected, your head reattaches. That's my assumption.
The way it works now, if you are dead when a boss is killed you will miss out on experience and loot. We want to make sure the design isn't such that it becomes a standard for high-level characters to carry low-level characters through content, without risk of penalty should the lowbie die. But, there is a new resurrection mechanic which allows other players in the party to click on a dead player's corpse to bring them back on the spot, rather than having them be sent back to town.
We'll see how gameplay elements such as these play out in the beta test and adjust accordingly if necessary.
According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:
Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.
That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.
I'm just interested in hearing what everyone else thinks.
1)Do you think its a good mechanic?
2)Would you rather be able to get the drops after death than have to deal with this mechanic?
3)Should it have a cool down?
4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
5)Do you think it would actually give any sort of advantage given whats stated above?
Let me know what you think.
Cheers,
Juystafan
(I don't know how to post full blue posts, so click the link above to see the forum) - Maybe someone can tell me how?
According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:
Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.
That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.
I'm just interested in hearing what everyone else thinks.
1)Do you think its a good mechanic?
2)Would you rather be able to get the drops after death than have to deal with this mechanic?
3)Should it have a cool down?
4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
5)Do you think it would actually give any sort of advantage given whats stated above?
Let me know what you think.
Cheers,
Juystafan
Rollback Post to RevisionRollBack
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It's most likely equivalent to a normal death, just in a more extravagant way. If your resurrected, your head reattaches. That's my assumption.
Anyways, I fixed the link.
Official Blizzard Quote:
The way it works now, if you are dead when a boss is killed you will miss out on experience and loot. We want to make sure the design isn't such that it becomes a standard for high-level characters to carry low-level characters through content, without risk of penalty should the lowbie die. But, there is a new resurrection mechanic which allows other players in the party to click on a dead player's corpse to bring them back on the spot, rather than having them be sent back to town.
We'll see how gameplay elements such as these play out in the beta test and adjust accordingly if necessary.
According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:
Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.
That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.
I'm just interested in hearing what everyone else thinks.
1)Do you think its a good mechanic?
2)Would you rather be able to get the drops after death than have to deal with this mechanic?
3)Should it have a cool down?
4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
5)Do you think it would actually give any sort of advantage given whats stated above?
Let me know what you think.
Cheers,
Juystafan
(I don't know how to post full blue posts, so click the link above to see the forum) - Maybe someone can tell me how?
According to this blue post. There is a mechanic that is being tinkered with to allow players to resurrect other players on the spot. I think this is a very cool mechanic and would be used a lot, no doubt about it. However, my concern is this:
Lets assume that during a boss fight, your able to resurrect someone and lets also assume, that just because you resurrected him, both of you were able to finish off the boss, other wise you both would be dead.
That said, the blue post doesn't mention how many times you can resurrect someone. I assume once... again its a mechanic that will be tested out in the beta. I feel like it may give too big of an advantage in the midst of battle... However, I do understand that if a player dies, the corpse will probably be really close to the boss or in the middle of the fray of monsters. The risk a player has to take to resurrect another player that is flooded with monsters or being attacked by a boss, would make resurrecting a tough decision. The resurrect may not be an instant touch either.
I'm just interested in hearing what everyone else thinks.
1)Do you think its a good mechanic?
2)Would you rather be able to get the drops after death than have to deal with this mechanic?
3)Should it have a cool down?
4)Should it take seconds to cast or should it be an instance cast? If so, how many seconds?
5)Do you think it would actually give any sort of advantage given whats stated above?
Let me know what you think.
Cheers,
Juystafan