Q: Did the attitude kind of change then since Blizzcon? Because when I played at Blizzcon, it seemed like it was definitely some PvP arena-style focus…
A: Well, we definitely want a PvP mode, we want people to be able to play against and kill one another and that’s a big part of the game, it’s just how e-sport-oriented we want it to be. When people ask me “how balanced is this going to be? Is it going to be balanced for…is it going to be SC-level balanced and perfect?” No, it’s going to be horrifically imbalanced, and that’s part of the fun, to find crazy builds that are all over the place. So we have changed the arena mode a bit to feel more casual than the mode that was at Blizzcon, which was very last man standing, high-pressure, because if you died, you were done for that round. Now, granted, the rounds were fast, but still…we’ve actually switched to more of a team deathmatch. Still same arena environment, still kind of feels the same, but when you die, you stay out for a few seconds and then you come back. It bases more on time limit and kill count, which we actually found was a lot more approachable and a lot more fun.
I understand that Blizzard does not intend this game to be an e-sport and that the balancing of the game is focused around PVE, but seriously who thinks that going from an arena based last man standing to team deathmatch is a better idea?
From my perspective they really have killed pvp. No world pvp, no duels, and the arena they give us will encourage us to spawn camp in order to win? I guess if I want to test my build against other players in a "casual environment" then job well done. But coming from someone who was excited about pvp, however imbalanced it will be, I'm disappointed and just hope they have someone good in store for end game because it wont be pvp.
Thoughts? Flames?
I was okay with no world pvp (as I prefer a more formal pvp (4v4GM if you are familiar with d2))
Duels would be nice, but given the circumstances (skill changes(difference in pvp/pve, environment differences), I could see why they aren't implementing duels.
As more and more people get 5 level 60s, hopefully we will see a greater shift towards PvP. I am sure there are a few devs willing to devote some time into PvP.
I am not liking the team deathmatch idea, and I don't think it will work. It works in say FPS games because realistically nobody has a significant chance to kill one another because the game is 100% based on skill.
I don't think this same idea works in MMOs or RPGs because these usually take a bit more strategy and thinking.
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I was okay with no world pvp (as I prefer a more formal pvp (4v4GM if you are familiar with d2))
Duels would be nice, but given the circumstances (skill changes(difference in pvp/pve, environment differences), I could see why they aren't implementing duels.
As more and more people get 5 level 60s, hopefully we will see a greater shift towards PvP. I am sure there are a few devs willing to devote some time into PvP.
I am not liking the team deathmatch idea, and I don't think it will work. It works in say FPS games because realistically nobody has a significant chance to kill one another because the game is 100% based on skill.
I don't think this same idea works in MMOs or RPGs because these usually take a bit more strategy and thinking.