Ok, read both of your posts again, and my statement still stays, Unlocking pvp arenas is lame, for a magnitude of reasons Im not going to bother to explain, and so what if people make a living off of PVP ? which may or may not be the case, first of all if your playing against players who truly do suck, your not going to win that much gold are you?, because they either wont have it, or wont wager that much,
and no matter how good you are eventually you WILL lose, so there is actually more risk in making a living off of PVP than PVE, so where is the problem? my statements stay, THERE IS NOTHING WRONG WITH WAGERING GOLD IN PVP.
Worse comes to worse if it does become a problem( which for explained reasons I don't see happening) and PVPers can just go buy the best gear Diablo 3 has to offer with the gold they won wagering, you can give them PVP money that they can only spend on certain things at the PVP shop.
There, not only did I explain why its not a problem, I explained a solution for it on the off set chance that it is a problem.
Hey I agree, I have no problem with gold wagering for PvP and I suggested a way of doing this on page 1. I was responding to FoxBatD2's post, where he states that he does not believe that Blizzard wants ANY kind of PvP progression. This is why I suggested unlocking arenas, because it is one of the few things that I could think of that would offer rewards for playing and winning in PvP that would not allow progression in PvE or affect it in any way.
Here's an idea: at the end of the match, if you won, you can open a golden chest with an item level equals to the average level of the opposite team. You can't fight tbe same team more than once a day to prevent abuse.
Well actually, you can't prevent abuse so scrap that.
Agreed, although the timer is not a bad idea. See, here's the thing that I do not like about items spawning in PvP (and this does not include a wager system where you get another person's gold/items from winning) - when you're doing PvE, items spawn randomly. Sometimes you get a good item, sometimes you get an okay item, sometimes trash items, and most of the time you get no item. There are no guarantees in Diablo! But imagine if in PvP, you were guaranteed an item for winning in the arena. That seems like a MUCH easier way to find items. Now, if it were set so that items dropped at an equal or lower percentage to monsters in PvE, that might be a different story, but there really should not be any guaranteed rewards for winning in the arena because there are not any guaranteed rewards for winning battles in PvE.
what would be wrong with rewards in PvP that have nothing to do with PvE, like access to new PvP arenas.
Unlocking new arenas is lame, and gay, and there is nothing wrong with wagering, man whats wrong with you people?
are you going to make me explain these things? do I have to explain everything ffs?
I suggest you read FoxBatD2's post and then read mine again. And "gay?" Really?
I don't see how you expect this. From Blizzard's PoV the point of no item PvP rewards isn't to control the economy or something. It's to completely stop PvP progression, and force you to PvE for your stat upgrades. Letting better players get rich off of worse ones is still offering them progression. You might argue that it's dumb, but then you'd be taking it head on at least. Trying to sidestep like this won't get anywhere.
If that is the case then I guess it wouldn't matter. I'm just curious, what makes you think that Blizzard is trying to stop PvP progression entirely? I guess I could understand Blizzard wanting to keep PvE and PvP as separate as possible like that. However, if that's the case I don't see what would be wrong with rewards in PvP that have nothing to do with PvE, like access to new PvP arenas.
Gold wagering seems decent enough. Add that you can only gain as much as you bet yourself and it would be fine I think.
Yeah that's what I'm thinking, too.
So how about this - for 1v1, you just match each other, and the wager for the match is whoever puts up the least amount of gold. So let's say I put up all of my gold, 5000g, and my opponent puts up 7000g. The wager for the match in this case is 5000g, and whoever wins gets 5000g out of the other player's bank. Now let's say you have a 3v3 match, and I wager 4,000g, and both my partners wager 3,000g, so the wager is 10,000g for my team. Now let's say the other team bids 7000, 2000, and 1000 for the 10,000. Whichever team wins gets the 10,000g from the other team divided up according to how much they wagered in the beginning, and the other team loses 10,000g according to how much they wagered.
Why? Things you do in PvE greatly beneficts you on PvP. Whats the problem of became a better farmer on pve cause u own a wager match ?
I don't mean getting items from another character - a wager system would be cool. What I am saying is that items that just manifest from playing PvP, like the treasure chest example. What's to stop me from signing on with another computer on another account or getting a friend to sign on his character and go AFK while I just kill him over and over? Basically, I think this is a system that could be easily abused. If anything just bring back the rule that if you get killed in PvP, whoever kills you gets X% of your gold.
What's wrong with the ears we got from dueling in D1 and D2? They would actually mean more now in terms of bragging rights, because you couldn't just go around collecting level 85 ears as a level 10 character anymore. I think that anything you gain from PvP should only benefit PvP - for instance, maybe if you get a certain amount of wins, you gain access to a new dueling arena (e.g., maybe you get a new map after 10 wins, then 20, then 40, then 80 etc.).
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So how about this - for 1v1, you just match each other, and the wager for the match is whoever puts up the least amount of gold. So let's say I put up all of my gold, 5000g, and my opponent puts up 7000g. The wager for the match in this case is 5000g, and whoever wins gets 5000g out of the other player's bank. Now let's say you have a 3v3 match, and I wager 4,000g, and both my partners wager 3,000g, so the wager is 10,000g for my team. Now let's say the other team bids 7000, 2000, and 1000 for the 10,000. Whichever team wins gets the 10,000g from the other team divided up according to how much they wagered in the beginning, and the other team loses 10,000g according to how much they wagered.
Also, for a wager system - maybe it could just be a GOLD wager system so no one has to dispute item worth.