All I know is my question was asked to the man himself, Jay Wilson about wagers and he said they liked it. Well it was really a "yes", don't know if that's a "they thought about it" or "Yes it's going to be in the game". But w.e still cool that it was brought up in Sixen's interview. Put a big smile on my face.
Q: Any thoughts about a wagering system for PvP?
Micah: (Side stage)Yes
A: Apparently Micah is all for it. If there was ever a way we could make it into an e-sport, which is exactly what we don’t want to do, no not really. And that is the reason why. We know people are going to want to turn it into an e-sport but it won’t be from any encouragement from us. The big reason being is that we are never going to allow, or at least over my dead body, the PvP game to wag the tail on game balance. We want the PvE game to rule it. Even the amount that PvP can alter the PvE game in WoW is unacceptable to us. Whenever we run into a case where “this would be really awesome for PvE” and the PvP guys says “ that kind of screw PvP” the answer is always “shut up PvP guy, it’s awesome in PvE”.
The wagering will also solve the problem for the people who are mostly thinking about focusing on PvP and not PvE. They will probably have one character to PvE and get all the items they need for PvP. Then they will mainly focus on the PvP aspect of the game. So if they really are only PvPing they wont be getting to may new items if they PvE once in a while.
With the wagering, they can win items off other players that they wouldn't have got because they aren't PvEing for items. I would think that PvPer's would like this a lot because of that. I'm suprised there hasn't been any of those hardcore PvPer's here with their opinions.
I said it in the last post where the wager window would be the balancing factor for what items would be wagered. The PvP is going to be balacend. Their not going to have a fight with a group of lvl 60's vs 30's. And obviously they aren't going to have the same class of items either with such a lvl gap. So when the PvP is set up they are going to be of like lvls and most likely they will have the same class of items.
I could definitely see this happening in the future. It probably wont happen right now because the game is nearing completion. And there would be a crap load of testing needed for something like this to make it a balanced mechanic. But after testing and it's polished up they could put it in an expansion.
I like the gold idea. I never thought about gold and how much of a difference it will play in D3. All I remember is D2 and gold was basically worthless at a certain point.
I like what Ninnou said on how it should be. Before the battle there is a "wager" or "no wager" bottom and they pick which ever one they wanted. The only problem with that is how about if one team wants it and the other doesn't? Would the default always be a "no wager" battle?
Then there's the items that are going to be wagered. Blizzard is going to be balancing the lvl's in the PvP so everyone is around the same lvl. They could do the same thing with the items so that the wager window wouldn't let you wager anything lower in lvl than what everyone in the battle so. So say everyone in the PvP is lvl60, the wagering window wouldn't let you put anything in there unless it was of a high class item.
They already said that blizzard most likely wouldn't be giving any items away in PvP. That's why I thought of this wager system. For the people who want items after winning a fight. Plus it's bragging rights as well, kind of like getting to lvl 99 in D2.
I like the idea but it'll only make people flame if other team don't wanna wager.
I don't think it would. I don't know exactly how the PvP setup is going to be but if they have rooms where people would meet first then it could work that way. Or they could have one section where people who want to PvP and not wager anything would be in one section and the people who did want to wager would be in another section.
I don't play WoW so I don't know how the PvP is setup over there. But if D3 is going to have the same interface type deal like in D2 where you make your own games and there are channels then I don't see how they couldn't do a channel for people who wanted to beat and people who didn't.
I didn't know if I should post this in the ForceStrstegy section or here but w.e.
Anyways, I was watching the FC DiabloCast ep6 about the PvP and one of the things they were talking about were rewards in PvP battles. Since Blizzard isn't going to be giving any items or anything else as a reward in PvP battles from what was said. It would be cool if each team in the PvP battle, before they started set up some type of wager. Where each team would beat an item or two or more against eachother and who ever wins the battle gets the other teams wager.
So basically a trading type window would show before the battle started and each team would wager whatever items they wanted. Then both teams would agreed on the wager of the battle. After the winners are declared the winning team would get the wagered items on a team member or like in a pre-set chest that only the winning team can open. And obviously if neither team wanted to wager anything that would be an option as well.
This would be a pretty cool mechanic to add into the PvP aspect of the game. It solves the problem of Blizzard not giving anything away. And it adds more of an allure to the PvP matchs.
Sorry if this has been talked about before. This is my first post and I wanted to make sure I got it written down before I forgot what I was going to say. ForceStrategy's youtube channel brought me here and I'm glad. I've been playing Blizzard games since I was like 10. That's probably why I never did good in school...
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Q: Any thoughts about a wagering system for PvP?
Micah: (Side stage)Yes
A: Apparently Micah is all for it. If there was ever a way we could make it into an e-sport, which is exactly what we don’t want to do, no not really. And that is the reason why. We know people are going to want to turn it into an e-sport but it won’t be from any encouragement from us. The big reason being is that we are never going to allow, or at least over my dead body, the PvP game to wag the tail on game balance. We want the PvE game to rule it. Even the amount that PvP can alter the PvE game in WoW is unacceptable to us. Whenever we run into a case where “this would be really awesome for PvE” and the PvP guys says “ that kind of screw PvP” the answer is always “shut up PvP guy, it’s awesome in PvE”.
With the wagering, they can win items off other players that they wouldn't have got because they aren't PvEing for items. I would think that PvPer's would like this a lot because of that. I'm suprised there hasn't been any of those hardcore PvPer's here with their opinions.
I could definitely see this happening in the future. It probably wont happen right now because the game is nearing completion. And there would be a crap load of testing needed for something like this to make it a balanced mechanic. But after testing and it's polished up they could put it in an expansion.
I like what Ninnou said on how it should be. Before the battle there is a "wager" or "no wager" bottom and they pick which ever one they wanted. The only problem with that is how about if one team wants it and the other doesn't? Would the default always be a "no wager" battle?
Then there's the items that are going to be wagered. Blizzard is going to be balancing the lvl's in the PvP so everyone is around the same lvl. They could do the same thing with the items so that the wager window wouldn't let you wager anything lower in lvl than what everyone in the battle so. So say everyone in the PvP is lvl60, the wagering window wouldn't let you put anything in there unless it was of a high class item.
Well then they wouldn't agree on the wager and either the battle would happen without it or the battle wouldn't happen at all.
Obviously one team isn't going to wager random junk they found and the other team is going to wager legendary items and agree one the battle.
I don't think it would. I don't know exactly how the PvP setup is going to be but if they have rooms where people would meet first then it could work that way. Or they could have one section where people who want to PvP and not wager anything would be in one section and the people who did want to wager would be in another section.
I don't play WoW so I don't know how the PvP is setup over there. But if D3 is going to have the same interface type deal like in D2 where you make your own games and there are channels then I don't see how they couldn't do a channel for people who wanted to beat and people who didn't.
Anyways, I was watching the FC DiabloCast ep6 about the PvP and one of the things they were talking about were rewards in PvP battles. Since Blizzard isn't going to be giving any items or anything else as a reward in PvP battles from what was said. It would be cool if each team in the PvP battle, before they started set up some type of wager. Where each team would beat an item or two or more against eachother and who ever wins the battle gets the other teams wager.
So basically a trading type window would show before the battle started and each team would wager whatever items they wanted. Then both teams would agreed on the wager of the battle. After the winners are declared the winning team would get the wagered items on a team member or like in a pre-set chest that only the winning team can open. And obviously if neither team wanted to wager anything that would be an option as well.
This would be a pretty cool mechanic to add into the PvP aspect of the game. It solves the problem of Blizzard not giving anything away. And it adds more of an allure to the PvP matchs.
Sorry if this has been talked about before. This is my first post and I wanted to make sure I got it written down before I forgot what I was going to say. ForceStrategy's youtube channel brought me here and I'm glad. I've been playing Blizzard games since I was like 10. That's probably why I never did good in school...