The 6750M in my Macbook Pro runs the res just fine. In fact, mobile GPUs have been able to push that res just fine for two-three years now.
There's a big difference between supporting 2560x1440 and getting 60FPS in Diablo 3 max detail at that resolution. That's what the original poster is talking about.
Nowhere does he state D3 needs to run with everything on high at 60fps. He simply asked how well it runs. In my case, the 6750M does run it just fine with everything on high. His gpu isn't quite as good, but it's a start.
I've read of people running a Mac Mini at that res with a 9400M, which is older than the ops gpu. They're experience is fine if everything is running on low.
I think alot of people replying here forget that 2560x1440 is almost double the pixels as 1080p. Which means half the frame rate on the same GPU.
That's not how it works. It does take more power than a lower res display, but it certainly isn't half.
Current generation (and in all likelyhood next generation also) laptop GPUs can't max out D3 at this resolution with playable frame rates. Even a lot of desktop GPUs will struggle.
Hardly. The 6750M in my Macbook Pro runs the res just fine. In fact, mobile GPUs have been able to push that res just fine for two-three years now.
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Nowhere does he state D3 needs to run with everything on high at 60fps. He simply asked how well it runs. In my case, the 6750M does run it just fine with everything on high. His gpu isn't quite as good, but it's a start.
I've read of people running a Mac Mini at that res with a 9400M, which is older than the ops gpu. They're experience is fine if everything is running on low.
That's not how it works. It does take more power than a lower res display, but it certainly isn't half.
Hardly. The 6750M in my Macbook Pro runs the res just fine. In fact, mobile GPUs have been able to push that res just fine for two-three years now.