It's not healthy to have a 70 to 80% reduced effectiveness of snares and affixes [and others] in inferno. It's not healthy for Elites to be significantly stronger than regular monsters. There's a lot of things that ain't healthy Wyatt, welcome to the monster you have helped create.
Elites are good, they make combat/game play more varied. Mixes things up. Keeps you on your toes.
They fixed Inferno crowd control abilities a long time ago, it's hardly even noticeable now. The first cast is full duration, and if cast on the same monsters, for the next few seconds duration/effectiveness is reduced, then returns back to full. I've used Temporal Flux extensively, if there is any reduction, it's hardly noticeable to me. Monsters are moving pretty damn slow, even with the nerfs.
All of your suggestions would only add up to an easier game, not really a better game (and certainly worse in some players eyes).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Elites are good, they make combat/game play more varied. Mixes things up. Keeps you on your toes.
They fixed Inferno crowd control abilities a long time ago, it's hardly even noticeable now. The first cast is full duration, and if cast on the same monsters, for the next few seconds duration/effectiveness is reduced, then returns back to full. I've used Temporal Flux extensively, if there is any reduction, it's hardly noticeable to me. Monsters are moving pretty damn slow, even with the nerfs.
All of your suggestions would only add up to an easier game, not really a better game (and certainly worse in some players eyes).