Loving the feedback on the skill and rune system, been waiting for this for awhile glad Blizzard finally gave us the info.
I'm a bit concerned about the "Skill Rune" system now though. From what I understand from Jay Wilsons post about the new Skill Rune system how you progressively unlock new Skill Runs for different Skills on certain levels, it seems very linear to me. It seems like when the Runes were itemized it was a bit more random as to which Runestone you would actually alter you skill with.
For example, if you just hit level 49 and were now able to put Rank 3 Runestones into your skills, you may aim to get a Rank 3 Crimson Runestone for your Ray of Frost skill. But if you first find a Rank 3 Indigo Runestone, you might say "Aaww that isn't what I was hoping to find, but it makes it better then the skill is currently, so I might chuck it in for now and use it for awhile." with this system, I could see myself chopping and changing my skills as I found/brought Runestones, which seems much diverse as to the new Skill Rune system in where we progressively unlock new Skill Runes and we'll all probably just end up using the highest unlockable one we've unlocked, as I presume it will be the most powerful and beneficial.
Yes it's less random, this is a loss but it is also easier for balance. On the other hand your example is meh, now if you want crimson but only unlocked indigo that same scenario will happen, it just doesn't happen randomly anymore.
However if the Skill Runes are all even, with not anyone being the most powerful or beneficial Skill Rune and the advantages and disadvantages of each one are roughly equal to one-another... There wouldn't be much point wanting to aim for the higher level Skill Runes, would there?.
For example, if you unlock a new Skill Rune at level 15 for a skill you like and use that Skill Rune on that skill, and later at level 30 you unlock another one and see that you get a minor advantage in one thing for a minor disadvantage in another, why bother changing it at all? Why shouldn't you just keep using it the way you have been?
Matter of preference and variety of play. You will try it and decide whether or not you like the change. It's easy to test the change.
To summerize, it seems like the Skill Rune system have less customisation then the Runestone system, as the Skill Rune system seems very linear and very progressive based, which kind of cuts down our choices for our character builds.
P.S Im not in the Diablo 3 Beta so at the moment I'm just speculating off what I read on the blog post. I hope I get the opportunity to play the Beta and give feedback from my actual game play experience with the new system
I wouldn't say it has less customization, only the loss in ranks makes less variet in how powerful a spell is. But yes it's more linear.
I feel some overreaction in this thread from people that always whine anyway.
I<m only concerned over the fact that there is less things to hunt at 60. But that is about it.
This is exactly how I feel as well. Hopefully the end game is fun enough, and there is enough loot to keep me wanting to play at 60. I have a feeling it will be, if inferno truly gives incentive to play any part of the game, and rewards exploration, etc..
Haha, not in atleast 5-6 months, they have so much work left this game is far away from even the "polish" state.
I think Q2 as stated is manageable. Those change don't require that much work: rune level and randomness of drop is gone this is easier to balance and was probably already balanced since they were using it in another form. The Skill UI change is just a UI thing its no work at all.
Also... with this post its pretty much set in stone so they wont try and retry shit like they did for 3 years.
Oh Odin...
Yes it's less random, this is a loss but it is also easier for balance. On the other hand your example is meh, now if you want crimson but only unlocked indigo that same scenario will happen, it just doesn't happen randomly anymore.
Matter of preference and variety of play. You will try it and decide whether or not you like the change. It's easy to test the change.
I wouldn't say it has less customization, only the loss in ranks makes less variet in how powerful a spell is. But yes it's more linear.
There will be... just less.
I<m only concerned over the fact that there is less things to hunt at 60. But that is about it.
Don't worry it will come back for expansions and 60$
I think Q2 as stated is manageable. Those change don't require that much work: rune level and randomness of drop is gone this is easier to balance and was probably already balanced since they were using it in another form. The Skill UI change is just a UI thing its no work at all.
Also... with this post its pretty much set in stone so they wont try and retry shit like they did for 3 years.
So still Q2.