If that's what CRs are regulated to I'm fine with doing them once a week.
I doubt they are happy with the current version of CRifts. They made a few blue posts since the release of the mode, in which they ask for feedback and kind of excuse for the rough experience to their casual player base. So, one thing is sure - these are going to get softer in the future. But are they going to be more fun? Or more engaging for the competitive players? Are we going to see meaningful builds? We have to see. If they want replayability in the mode, they have to change things.
I dunno, there might be some correlation, but I doubt it is extremely high.
I also suspect a lot of the people who voted with "NO" to the builds question underestimate how much the selected builds influence the fun factor. What I mean is that if we could vote, which build to be the next CR, suddenly there would be a whole new "game" for the streamers/build creators who enjoy theorycrafting and for the people who follow them. They will start making fun-to-play builds with which to place in the regular LB and their viewers/community to have the choice to vote in order the build to be selected as a CR. For those that aren't interested in the voting process, there will be still the reward to play a meaningful, polished and fun CR build, which could actually be used for non-meta purposes if you have the items in-game.
To me, the main design of the CR mode have to include:
- A proper competitive environment
- Fun builds, which the casual players to copy and play in-game
- Meaningful rewards for the dedicated players who are after items and paragon
If the above 3 aspects are fulfilled the CR mode will be a success for all groups of players. The competitive players don't care much what build is selected or what is the reward, as long as every skill is used during the rift and there is a pushing activity. The casual players don't care whether they'll push or not, they are after the fun. The dedicated players main goal is to get the reward as fast as possible, they are those after META builds and won't ever copy a CR build. But with good design, the CR static mode could offer enjoyable experience for everyone.
The results from the poll are all 60/40 distributed, which means that combined would make at least 80% of the people play more if the mode is improved with all suggested options. However most people don't believe such thing will happen and consider the CRifts a missed opportunity. Maybe we will learn more at Blizzcon about that, let's see what info the invited streamers bring to us.
builds with interesting ideas using synergies of the selected skills/items. while not being top builds but still trying to make them work in the best way possible
I too think this is what they should aim for regarding builds, but with the current automatic selection algorithm it would be very hard to achieve. They should seriously consider adding a voting method allowing the players to influence the chosen snapshotted builds.
allow people to compete for those weekly rifts but with their own chars. That would remove grift fishing and would introduce creative ways of playing our current toons to squezze maximum of those static rifts.
If we had end game build diversity it would be interesting to have such main stat capped mode, where one is free to play the static rift with his own choice of items. But right now it would be just the same build every week.
I'd much rather play a MOBA or shooter or something head to head. If they want competition, they should put in a PvP mode, not challenge rifts.
Well, that is exactly the problem - a PvP mode is a dumbed down MOBA. There is no logic to add something like this if it is not an upgrade to the MOBAs, while GR pushing is something quite unique and not being head to head doesn't mean it will prevent the mode from having success on a competitive level. There are many real sports competitions, which don't involve direct player interaction.
I personally think Challenge Rifts could have been much more if they were implemented properly. The problems with them however are quite fixable. Here are some of the most mentioned problems associated with CRifts:
1) The selected builds are bad/not fun - This is the most mentioned problem discussed at all forums regarding CRifts. The players simply don't like the automatic selection algorithm and the snapshotted builds. This however could sometimes be due to the fact that they find them hard to complete. A possible solution would be to implement a voting process, lower the original tier by 20% and allow tier progression.
2) The rewards don't scale with one's accomplishments - Simply said, you play more, you get nothing for it, even the LB is not permanent. A possible solution would be the rewards to be scaled with the tier progression and a permanent LB to be found in-game.
3) Only one class per week - If the player is forced to play an exact class/build there is very high chance the majority will not complete the weekly challenge. A possible solution would be the inclusion of all 7 classes in the weekly pool.
4) CRifts does not involve pushing - The offered snapshots are low tier fast times. While a competition could be build around everything, the skill factor in fast times is a lot lower than this involved during a pushing activity. This simply means that the majority of the competitive players will skip the CRifts as long as there is no tier progression, which will allow a pushing activity to be executed.
There are also a lot of other more minor problems like specific RNG factors and no global competition. Whether you find the CRift mode unfinished or not, share what could be done in order more people to play these and take part in the CRift competition.