Or you can also increase/change the stats a bit , but add # of use.
Exemple :
Primal Ancient Augmented Bottomless Hellfire Potion of Fear and of the Diamond
(On use) Instantly restores 100% Life.
Increases Resist All by 200 for 10 minutes
Chance on use to summon a Hellfire minion who will fight for you for 10 minutes
Reduces all resource costs by 6% for 10 minutes
Increase Exp by 10% for 10 mins
Holds 5 charges
Would also be nice , to have 3 *main* stats , such as Instantly restores 100% Life , Increases Resist All by 200 for 10 minutes & Chance on use to summon a Hellfire minion who will fight for you for 10 minutes. The remaining 2 options , to be random, from a pretty big list, such as : Reduce cooldown reduction by 5% for 10 mins - Increase STR(INT,DEX) by 500 for 10 mins - Increase Attack Speed by 5% for 10 mins ,etc. Yes, I know. Make them pretty rare and/or pretty hard to craft, but in this way the potions will be really unique and it will give a meaning to crafting, especially if it will vanish after 5 uses.
Or you can also increase/change the stats a bit , but add # of use.
Exemple :
Primal Ancient Augmented Bottomless Hellfire Potion of Fear and of the Diamond
Would also be nice , to have 3 *main* stats , such as Instantly restores 100% Life , Increases Resist All by 200 for 10 minutes & Chance on use to summon a Hellfire minion who will fight for you for 10 minutes. The remaining 2 options , to be random, from a pretty big list, such as : Reduce cooldown reduction by 5% for 10 mins - Increase STR(INT,DEX) by 500 for 10 mins - Increase Attack Speed by 5% for 10 mins ,etc. Yes, I know. Make them pretty rare and/or pretty hard to craft, but in this way the potions will be really unique and it will give a meaning to crafting, especially if it will vanish after 5 uses.