I finally had time last night to play post-fix and found out the same thing but I could not figure out what was wrong. Pre-fix, I was able to kill easy GR 85 with my scythe and now the dps kind of suck. I hope they fix it for the season because I intent to play Necro in season (After 10 seasons of almost exclusively playing WD).
I do not know if anyone who reads this has "Blizzard's ears", but the Inarius build was VERY fun to play (as much as the WD LON who was engaging and fun to watch the graphics). It was engaging because the LotD downtime was still not so bothering because I was having fun slashing and killing mobs with my Scythe then NUKE elites. Almost all Rhatma's builds are not fun because of hand fatigue (AKA too much clicks and movements) to make it work with an acceptable DPS. It makes me want to go back to WD because it feels the pets builds are funnier. The current Tragoul's competitive build is like going back to the bad old days of running in rounds to wait for the mobs to die (or here now to get the next DPS burst beause of a stupid forever cooldown) (Remember the bad old days of the everrun wizard or WD?).
Anyway, that would be great if Blizzard fixes that little issue for the beginning of the season. I would be very satisfied for a first Necro development itteration and looking forward to next improvements in future patches.
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Greetings,
Good catch!!!!!! Congratulations.
I finally had time last night to play post-fix and found out the same thing but I could not figure out what was wrong. Pre-fix, I was able to kill easy GR 85 with my scythe and now the dps kind of suck. I hope they fix it for the season because I intent to play Necro in season (After 10 seasons of almost exclusively playing WD).
I do not know if anyone who reads this has "Blizzard's ears", but the Inarius build was VERY fun to play (as much as the WD LON who was engaging and fun to watch the graphics). It was engaging because the LotD downtime was still not so bothering because I was having fun slashing and killing mobs with my Scythe then NUKE elites. Almost all Rhatma's builds are not fun because of hand fatigue (AKA too much clicks and movements) to make it work with an acceptable DPS. It makes me want to go back to WD because it feels the pets builds are funnier. The current Tragoul's competitive build is like going back to the bad old days of running in rounds to wait for the mobs to die (or here now to get the next DPS burst beause of a stupid forever cooldown) (Remember the bad old days of the everrun wizard or WD?).
Anyway, that would be great if Blizzard fixes that little issue for the beginning of the season. I would be very satisfied for a first Necro development itteration and looking forward to next improvements in future patches.