Never said there wasn't, like I said, it's broken because you just get one-shot. That is the ONLY problem.
"Anything more involved than Brawling is going to take away from PVE content development"
Even a simple 1000% buff to health and toughness? I didn't ask for balance, LB or any rules. PvE doesn't need LB to work, doesn't need balance to work (sets are imba AF), and don't need rules to work (rules make things fair, like the Challenge rifts for PvE, but it's not necessary for it to work), why does PvP need it?
As soon as you make it so at least PvP isn't only one-shot, then people will be willing to play PvP again even if just for fun because you don't get instantly one-shot non-stop, even if it's not completely balanced just like PvE builds aren't either, and then once people are willing to PvP because it at least works, some people that like PvP might return, then there's incentive for them to work on PvP again if more people want to play it but they don't have to because it at least works and it only took a simple 1000% increase to health and toughness, simple solution. That's all it comes down to.
I'm suggesting one thing and one thing only why do you guys keep suggesting I'm asking for more and claiming there needs to be more for it to work when all it comes down to is not getting one-shot no matter what?
Well this game has been plagued with Anti-PvP crybabies since the start, it's nothing new, don't fret over it...
PvP is indeed very lackluster but i don't think your solution would make it that much better since you could go full tank with a shit load of life regen and be essentially immortal, the perfect pvp for this game is a tower defense type map with mobs mixed in with players with some side objectives otherwise it will always be "exploitable"
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