probably its the part of their new denisty thing where they said that GRs should end within 2-4 floors ;p probably normal rifts are shorter now also
If that is the case, then they better fix that. I liked the longer rifts when farming DB. To not being forced to wait the 30s after boss to make new, but to continue until end and get a bunch more elites before waiting those 30s.
I find the current live rift density to be a bit lackluster compared to gr already as is. Since even without looting anything, a rift often takes way longer to complete then a gr of same diff...
I did not tested but i sounds good.because in normal rifts there are too much " click maniacs" just pass through the mobs without killing them.their primary goal is to be first in the party. example vaulting dh,turbo wd,wwbarb,telepoting wiz,and ingeom dashing monk.
So the summary of the idea is 1-2 rift level,large ares and high density.
Thing is, from my experience during PTR, is that the rifts are shorter and have pretty bad density. Which means that you either clear 90% or the mobs before reaching the end of rift, to spawn guardian. Or you have to backtrack to find some mobs to kill. Most builds are built around clearing bigger chunks or mobs, not stray. And forcing us to clear almost everything is kind of stupid imo. And with in-geom being as used as it is, going from elite to elite is the playstyle most specs have to use to function properly. And that is not possible with these short rifts :/
So I've been running a bunch of regular rifts on PTR to try getting the new items ancient, and I've noticed a pattern in a lot of the regular rits. For some reason they are way to short, and I often reach the end without spawning boss (unless I clear the floors really good).
Has someone else noticed this? Or am I alone on this. Feels like the extra mobs in GR have been taken from regular rifts :/ And when you have to backtrack a lot of the rifts to spawn boss is less fun...
I find the current live rift density to be a bit lackluster compared to gr already as is. Since even without looting anything, a rift often takes way longer to complete then a gr of same diff...
So I've been running a bunch of regular rifts on PTR to try getting the new items ancient, and I've noticed a pattern in a lot of the regular rits. For some reason they are way to short, and I often reach the end without spawning boss (unless I clear the floors really good).
Has someone else noticed this? Or am I alone on this. Feels like the extra mobs in GR have been taken from regular rifts :/ And when you have to backtrack a lot of the rifts to spawn boss is less fun...
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