you probably want maximum fury from paragon before maxing vita for a higher hota crit chance,
not sure about 3 raekor and illusory boots, the charge itself gives you a way to move thru mobs unhindered. most R4 globebarbs I see on boards use raekor boots instead and drop the RoRG. cube an electro immunity neck instead? I dont find arcane too dangerous with this build I think im at 7.5 billion toughness (playing softcore) with all groupbuffs and 0 caldesann'ed items. Electro immune necklace also helps soaking electrified sparks so the wizard doesnt get hit bit all of em. many people play with obzod+oculus and cubed band of might, but yeah in HC removing oculus makes more sense. maybe even run ele + a 2nd immunity neck (fire?) if you dont have a decent Hellfire amulet. Im getting the impression that Overwhelming Desire can add a lot of lag when you fight a huge pack of monsters, sometimes you see the little turquoise swirly thing appear above the mobs head and it lags like hell, the second the swirls animation is gone the lag vanishes,, just a personal observance.
Like you said, the warcry rune is debatable, if you scout a lot the hardened wrath 5 second buff will be impossible to keep up on the group, veterans warning for 30% dodge doesnt require 5 sec rebuffing. Buf if you stay with your party while fighting a big pack or the guardian you can keep hardened wrath up. 30%dodge pushes toughness alot but makes it spikey aswell. 60% armor is more consistent especially for the wizards low armor rating.
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you probably want maximum fury from paragon before maxing vita for a higher hota crit chance,
not sure about 3 raekor and illusory boots, the charge itself gives you a way to move thru mobs unhindered. most R4 globebarbs I see on boards use raekor boots instead and drop the RoRG. cube an electro immunity neck instead? I dont find arcane too dangerous with this build I think im at 7.5 billion toughness (playing softcore) with all groupbuffs and 0 caldesann'ed items. Electro immune necklace also helps soaking electrified sparks so the wizard doesnt get hit bit all of em. many people play with obzod+oculus and cubed band of might, but yeah in HC removing oculus makes more sense. maybe even run ele + a 2nd immunity neck (fire?) if you dont have a decent Hellfire amulet. Im getting the impression that Overwhelming Desire can add a lot of lag when you fight a huge pack of monsters, sometimes you see the little turquoise swirly thing appear above the mobs head and it lags like hell, the second the swirls animation is gone the lag vanishes,, just a personal observance.
Like you said, the warcry rune is debatable, if you scout a lot the hardened wrath 5 second buff will be impossible to keep up on the group, veterans warning for 30% dodge doesnt require 5 sec rebuffing. Buf if you stay with your party while fighting a big pack or the guardian you can keep hardened wrath up. 30%dodge pushes toughness alot but makes it spikey aswell. 60% armor is more consistent especially for the wizards low armor rating.