Sorry I rarely check diablofans anymore, Season 6 kind of killed my enjoyment of the game with the Firebug issues and all.
Anyhow, I just checked all the links in Chrome and Firefox and they appear to work for me, could you post specifically what Guide you're trying to look at and what browser you are using? That way I can refer it to a mod if it's something I can't fix by editing, thanks!
I've jumped onto the PTR and had a quick look at the 'RNG'/luck related Set Dungeons like the Demon Hunter Marauder Dungeon and the Witch Doctor Jade Harvester Dungeon and it looks a great deal better in terms of being able to clear these without randomly failing objectives by getting hit by a rockworm or just having to wait for invisible deceivers for 5+ seconds.
The main thing that has me interested is the fact that the majority of the Set Dungeons were designed around the Patch 2.4 'power levels' and set item bonuses. Going forwards to Patch 2.4.1 and onwards, there are already minor changes to set item bonuses, additional items to compliment the sets, and power increases to the majority of the sets which can greatly affect how a Set Dungeon is played. The fact that the majority of the Set Dungeons don't require increased damage above what is already provided by the sets currently (at Patch 2.4) helps reduce the amount of balancing of the Set Dungeons to a minimum, but it will be interesting to see what Blizzard do moving forwards.
The one thing I don't like about knock up/knock back effects is that you can't pull monsters in with things like ground stomp while monsters are in the air. But it's great you cleared it, sometimes a different playstyle suits people better!
Judging from the New PTR patch notes, it seems like they are fixing the most glaring issues with the Set Dungeons which is great, but I'll leave my final judgment on them until the new patch goes live and update the guides then.
Natalyas should be very simple if you follow the build guide, just make sure you do a snake up and down and slowly make your way left, at least got it done it seems!
As for Marauders, unfortunately I have absolutely no idea how the AI works, it is just 100% random when the rockworms pop up. I just happened to have a randomly good run for mine where they didn't pop up right under me. If you're really struggling with it, all I can suggest is getting someone to help you out.
Yes it's certainly an option to do these in a party as I've mentioned in the initial post, but the way you approach some of the Set Dungeons will be different. The builds listed are based off Solo Set Dungeon Masteries, so I can't give much advice on doing them with someone helping you.
Everyone's experiences are different with these Set Dungeons so it's interesting to see which ones people have struggled on and what tweaks they have made in order to get their Set Dungeon Masteries
If you are sure that you are getting random fails even though you complete an objective on time (eg. Raiment Set Dungeon reach chest objective) then it's probably best to contact Blizzard support and get them to check it out, or make a video listing your skills/items/set dungeon run so others can have a look to see what might be going on.
Unfortunately the main problem with what you're trying to explain with the way you completed the Set Dungeons is that this thread is not designed for people who play this game extensively like you and me and who can figure out various ways of completing the Set Dungeons. If you are able to do so then you have no need for guides and assistance, which is basically how I've attempted every single dungeon myself, but your opinions on what you felt were difficult dungeons are duly noted. The simple fact is that the majority of the people who attempt Set Dungeons WILL have problems with a lot of these dungeons, because they simply don't know skills/items/mechanics exist no matter how many times they attempt the Set Dungeons, and this is who the target audience is.
My guides provide people an OPTION for clearing the Set Dungeons with items they should look for, and I update the guides to make the Set Dungeons EASIER to complete solo, not HARDER. If you want to make your own guides explaining how you've completed these Set Dungeons with the bare minimum gear required, feel free to do so and link them here!
I'll just reiterate once more that the rankings are purely MY opinion, which is based off a combination of how hard I found them to be and how I felt an average player with basic knowledge of the class would find them to be. You've attempted the Set Dungeons in your own particular way and that's cool, I did a bunch on both Seasonal Softcore and Hardcore so I know its definitely possible to do a lot of these with minimal paragons gear.
You also need to understand that the reason a lot of people are having issues with sets like Firebirds and Jade Harvester is simply that they are the Starter Set you get from Haedrig's Gifts. As a result, even casual players who know very little about the game will be attempting the starter Set Dungeon (there have been quite a few people who have asked me about Elective Mode). As long as you accept the fact that your rankings are not the be all and end all of rankings and that inevitably people will find things harder than others, lets leave it at that.
Basically what 'rhaepso' has said (many thanks for your reply).
LaplaceNoMa, if you had just said that 'based on your experiences' such and such dungeon was easy etc, I would've have been MORE than happy to take your comments into consideration but instead you have basically said, 'MY WAY IS THE ONLY WAY THAT THESE SET DUNGEONS SHOULD BE RANKED SO THEREFORE YOUR RANKINGS ARE WRONG'. Even though later on you basically contradict yourself by saying "Don't trust people who tell you otherwise".
My build guides are not based on having the bare minimum 5 or 6 pieces of the Set Gear, go and do the Set Dungeon and see how it goes. I have NEVER mentioned anywhere in these build guides are the only ways of clearing these Set Dungeons, and my rankings CLEARLY state that they based on my own experiences and that your own attempts may vary.
As you can tell from the videos, they were basically just my clears at the time, the build guides have evolved and been updated as I've played the game more and had input from users, rarely have I gone back and updated the videos for the sake of it.
Based on comments in this thread and in the build guides themselves, many more people have had problems clearing the Jade Harvester Set Dungeon than they have something like Akkhans. I cleared Akkhans (with a crazy thorns build) and Ulianas within 5-8 tries, I played and pushed a Vyr's Wizard last season so I cleared this in 2 attempts with a legacy Fazula's Chain, whereas I spent hours on the Wastes and Jade Set Dungeons.
Everyone's gearing is different and their RNG will be different not to mention their particular familiarity with the class/set/mechanics, and just about the only thing I'm going to accept from your comments is that you can basically do these Set Dungeons anyway you want to. My build guides are just there as an example for people who want to find out which gear they should look for and what skills they could use. If you don't want to use them, by all means do it your own way, no one is stopping you from learning the game yourself!
I meant absolutely no offense by my reply, I was merely pointing out Bliizard's particular wording on certain objectives and then providing my input on the wording and my thoughts on how it applied, so my apologies if you were offended in any way. I give full credit for any and all input that is provided to help update the build guides, and based on what you've described, the Shadow Set Dungeon chain objective is possibly bugged if the chain breaks when Impales ricochets the Elites but not any of the other monsters. I'll add a note into the build guide for this.
It still goes back to the point I'm trying to get across, which is to avoid using the Ricochet and Overpenetration runes, which then solves this problem anyway and is what I still recommend people to do for the Shadows Set Dungeon.
Thanks for your input! I've actually added a note into the Raiments Set Dungeon build guide based on your comments to use the Nemesis Bracers, it would actually raise Raiments a couple of ranks in terms of ease of Mastering Set Dungeons.
It's lucky you got the Wastes one without many tries, chances are you'll at least get one of two dungeons with great spawns so you don't hae to look for the one or two missing monsters, but it looks like you got them in other dungeons haha. Firebirds for me didn't take many tries, but I've taken into account all the mucking around you have to do with your gear and skills when ranking that Set Dungeon.
Well, challenge says you need to hit 20 different enemies, if you don't oneshot big purple dude and hit him again, that doesn't count as different enemy, that's why it fails. But if you don't oneshot him, then just use bolas to finish him.
..them taking ricochet damage from impaling other minions..
You sometimes need to read the Set Dungeon Objectives very carefully! The Shadow Set Chain objective is 'Chain consecutive bonus damage impale hits on 20 different enemies'. Now the 6 Set Shadow bonus reads 'Impale deals an additional 40000% weapon damage to the FIRST enemy hit'. From this, you can see that if you're using the ricochet rune, it will only apply the bonus damage impale to the first enemy, any subsequent enemies hit by the ricochet of the rune will break the chain. I suspect both the Ricochet and Overpenetration runes will cause the objective to fail, I'll update the build guide accordingly.
A more clear example of reading the objective and using a specific skill/rune is the Delseres Set Dungeon, where you have to reflect 200 projectiles. There is only one skill/rune which reflects projectiles (as far as I know for Wizard), namely Wave of Force - Impactful Wave, so you have to use this. Some Set Dungeons are very specific, whereas others have many different options to achieve Mastery.
True, I really don't remember the Inna's Set Dungeon too well but it looks like it took a few seconds to kill the elites in my run which I cleared in one or two attempts, and that would have been with decent gear at paragon 800+. I was making a generalisation on the damage output required overall for all the Set Dungeons, certain dungeons definitely benefit from having more damage (Raiments is one for instance).
I've updated the weapons in the guide slightly, but if you find you're low on damage you could change the Fleet Footed passive to something more offensive like Mythic Rhythm/Momentum/Determination. If you have enough cooldown, you could also summon the allies to deal a large amount of damage to the elites. It might be worth using the Inna's Reach weapon for the higher 2-hand weapon damage as well by using the Kanai's Cube Skill of Nilfur recipe to change one of your Inna's items.
Yeah there are a whole bunch of YouTube videos but the majority of them were made during PTR, which makes it confusing for people attempting the Set Dungeons now.
In terms of Set Dungeon difficulty, I think the Delseres Set Dungeon is slightly more difficult than Firebirds Set Dungeon but the Firebirds set just requires so much more item and skill set optimisation that it wins out on overall difficulty.
In any case, the reason that so many people are attempting Firebirds in the first place is that it is simply the first set that Wizards get from straight from Haedrig's Gifts. The majority of the players also play this game casually and don't fully understand the mechanics of the set and the skills required to get the set to work for this Dungeon, so I can understand why they get so frustrated with it and hopefully the build guide can help them out.
As you'll see in my updated Firebirds Set Dungeon Mastery video, I actually did it without Talisman of Aranoch, but it requires very good positioning and dodging as well as the usual bit of luck with monster spawns.
In terms of difficulty of the Set Dungeons for the classes overall solo, I'd rank them (easiest to hardest):
Demon Hunter
Crusader
Monk
Witch Doctor
Barbarian
Wizard
Basically the Wizard Set Dungeons have a lot of middle to hard-ish difficulty dungeons, while Witch Doctor and Barbarian have one super difficult dungeon. The Monk has middle difficulty dungeons while the Demon Hunter and Crusader have mostly simple dungeons.
Just take your friends like sup barb, sup monk to pull mobs at some specific dungeons. Don't spend to much nerves on this shit.
I am playing wd, was thinking since i have int items i will do it easy, mhm yea. DMO set.... i just almost crushed my pc.. then asked my friend to give me DMO tornado wep and pulling bracers as a result = gg easy.
dunno how am i going to do dh and monk, since i have no dex items at all ...
The primary stat on your supporting gear doesn't really matter at all, most of these Set Dungeons don't require high damage output, so items like Intelligence Leoric's Crowns, Illusory Boots, rings etc are all usable in the Dexterity Set Dungeons. It's more about the Legendary Power than the stats on the gear usually.
Yeah after running a couple of the Set Dungeons a 2nd/3rd time round for various seasonal conquests, I was tempted to rank Unhallowed Essence around 13th/14th instead, but when the patch first hit, a lot of people (myself included) struggled with this, until you started manipulating the monster spawns by restarting the dungeon constantly until you got the majority of the objectives completed at the start.
It's also hard to rank pure RNG objectives like the rockworms in Tal Rashas/Marauders Set Dungeons as some people will just get lucky and clear it first go, others will grind it dozens of times and still get screwed over! The rockworms do spawn in roughly set locations in the Tal Rashas dungeon so it's a definitely easier than the Marauders dungeon.
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Sorry I rarely check diablofans anymore, Season 6 kind of killed my enjoyment of the game with the Firebug issues and all.
Anyhow, I just checked all the links in Chrome and Firefox and they appear to work for me, could you post specifically what Guide you're trying to look at and what browser you are using? That way I can refer it to a mod if it's something I can't fix by editing, thanks!
I've jumped onto the PTR and had a quick look at the 'RNG'/luck related Set Dungeons like the Demon Hunter Marauder Dungeon and the Witch Doctor Jade Harvester Dungeon and it looks a great deal better in terms of being able to clear these without randomly failing objectives by getting hit by a rockworm or just having to wait for invisible deceivers for 5+ seconds.
The main thing that has me interested is the fact that the majority of the Set Dungeons were designed around the Patch 2.4 'power levels' and set item bonuses. Going forwards to Patch 2.4.1 and onwards, there are already minor changes to set item bonuses, additional items to compliment the sets, and power increases to the majority of the sets which can greatly affect how a Set Dungeon is played. The fact that the majority of the Set Dungeons don't require increased damage above what is already provided by the sets currently (at Patch 2.4) helps reduce the amount of balancing of the Set Dungeons to a minimum, but it will be interesting to see what Blizzard do moving forwards.
The one thing I don't like about knock up/knock back effects is that you can't pull monsters in with things like ground stomp while monsters are in the air. But it's great you cleared it, sometimes a different playstyle suits people better!
Judging from the New PTR patch notes, it seems like they are fixing the most glaring issues with the Set Dungeons which is great, but I'll leave my final judgment on them until the new patch goes live and update the guides then.
Natalyas should be very simple if you follow the build guide, just make sure you do a snake up and down and slowly make your way left, at least got it done it seems!
As for Marauders, unfortunately I have absolutely no idea how the AI works, it is just 100% random when the rockworms pop up. I just happened to have a randomly good run for mine where they didn't pop up right under me. If you're really struggling with it, all I can suggest is getting someone to help you out.
Yes it's certainly an option to do these in a party as I've mentioned in the initial post, but the way you approach some of the Set Dungeons will be different. The builds listed are based off Solo Set Dungeon Masteries, so I can't give much advice on doing them with someone helping you.
Glad to know the builds have helped!
Everyone's experiences are different with these Set Dungeons so it's interesting to see which ones people have struggled on and what tweaks they have made in order to get their Set Dungeon Masteries
If you are sure that you are getting random fails even though you complete an objective on time (eg. Raiment Set Dungeon reach chest objective) then it's probably best to contact Blizzard support and get them to check it out, or make a video listing your skills/items/set dungeon run so others can have a look to see what might be going on.
Unfortunately the main problem with what you're trying to explain with the way you completed the Set Dungeons is that this thread is not designed for people who play this game extensively like you and me and who can figure out various ways of completing the Set Dungeons. If you are able to do so then you have no need for guides and assistance, which is basically how I've attempted every single dungeon myself, but your opinions on what you felt were difficult dungeons are duly noted. The simple fact is that the majority of the people who attempt Set Dungeons WILL have problems with a lot of these dungeons, because they simply don't know skills/items/mechanics exist no matter how many times they attempt the Set Dungeons, and this is who the target audience is.
My guides provide people an OPTION for clearing the Set Dungeons with items they should look for, and I update the guides to make the Set Dungeons EASIER to complete solo, not HARDER. If you want to make your own guides explaining how you've completed these Set Dungeons with the bare minimum gear required, feel free to do so and link them here!
I'll just reiterate once more that the rankings are purely MY opinion, which is based off a combination of how hard I found them to be and how I felt an average player with basic knowledge of the class would find them to be. You've attempted the Set Dungeons in your own particular way and that's cool, I did a bunch on both Seasonal Softcore and Hardcore so I know its definitely possible to do a lot of these with minimal paragons gear.
You also need to understand that the reason a lot of people are having issues with sets like Firebirds and Jade Harvester is simply that they are the Starter Set you get from Haedrig's Gifts. As a result, even casual players who know very little about the game will be attempting the starter Set Dungeon (there have been quite a few people who have asked me about Elective Mode). As long as you accept the fact that your rankings are not the be all and end all of rankings and that inevitably people will find things harder than others, lets leave it at that.
Basically what 'rhaepso' has said (many thanks for your reply).
LaplaceNoMa, if you had just said that 'based on your experiences' such and such dungeon was easy etc, I would've have been MORE than happy to take your comments into consideration but instead you have basically said, 'MY WAY IS THE ONLY WAY THAT THESE SET DUNGEONS SHOULD BE RANKED SO THEREFORE YOUR RANKINGS ARE WRONG'. Even though later on you basically contradict yourself by saying "Don't trust people who tell you otherwise".
My build guides are not based on having the bare minimum 5 or 6 pieces of the Set Gear, go and do the Set Dungeon and see how it goes. I have NEVER mentioned anywhere in these build guides are the only ways of clearing these Set Dungeons, and my rankings CLEARLY state that they based on my own experiences and that your own attempts may vary.
As you can tell from the videos, they were basically just my clears at the time, the build guides have evolved and been updated as I've played the game more and had input from users, rarely have I gone back and updated the videos for the sake of it.
Based on comments in this thread and in the build guides themselves, many more people have had problems clearing the Jade Harvester Set Dungeon than they have something like Akkhans. I cleared Akkhans (with a crazy thorns build) and Ulianas within 5-8 tries, I played and pushed a Vyr's Wizard last season so I cleared this in 2 attempts with a legacy Fazula's Chain, whereas I spent hours on the Wastes and Jade Set Dungeons.
Everyone's gearing is different and their RNG will be different not to mention their particular familiarity with the class/set/mechanics, and just about the only thing I'm going to accept from your comments is that you can basically do these Set Dungeons anyway you want to. My build guides are just there as an example for people who want to find out which gear they should look for and what skills they could use. If you don't want to use them, by all means do it your own way, no one is stopping you from learning the game yourself!
I meant absolutely no offense by my reply, I was merely pointing out Bliizard's particular wording on certain objectives and then providing my input on the wording and my thoughts on how it applied, so my apologies if you were offended in any way. I give full credit for any and all input that is provided to help update the build guides, and based on what you've described, the Shadow Set Dungeon chain objective is possibly bugged if the chain breaks when Impales ricochets the Elites but not any of the other monsters. I'll add a note into the build guide for this.
It still goes back to the point I'm trying to get across, which is to avoid using the Ricochet and Overpenetration runes, which then solves this problem anyway and is what I still recommend people to do for the Shadows Set Dungeon.
Thanks for your input! I've actually added a note into the Raiments Set Dungeon build guide based on your comments to use the Nemesis Bracers, it would actually raise Raiments a couple of ranks in terms of ease of Mastering Set Dungeons.
It's lucky you got the Wastes one without many tries, chances are you'll at least get one of two dungeons with great spawns so you don't hae to look for the one or two missing monsters, but it looks like you got them in other dungeons haha. Firebirds for me didn't take many tries, but I've taken into account all the mucking around you have to do with your gear and skills when ranking that Set Dungeon.
You sometimes need to read the Set Dungeon Objectives very carefully! The Shadow Set Chain objective is 'Chain consecutive bonus damage impale hits on 20 different enemies'. Now the 6 Set Shadow bonus reads 'Impale deals an additional 40000% weapon damage to the FIRST enemy hit'. From this, you can see that if you're using the ricochet rune, it will only apply the bonus damage impale to the first enemy, any subsequent enemies hit by the ricochet of the rune will break the chain. I suspect both the Ricochet and Overpenetration runes will cause the objective to fail, I'll update the build guide accordingly.
A more clear example of reading the objective and using a specific skill/rune is the Delseres Set Dungeon, where you have to reflect 200 projectiles. There is only one skill/rune which reflects projectiles (as far as I know for Wizard), namely Wave of Force - Impactful Wave, so you have to use this. Some Set Dungeons are very specific, whereas others have many different options to achieve Mastery.
True, I really don't remember the Inna's Set Dungeon too well but it looks like it took a few seconds to kill the elites in my run which I cleared in one or two attempts, and that would have been with decent gear at paragon 800+. I was making a generalisation on the damage output required overall for all the Set Dungeons, certain dungeons definitely benefit from having more damage (Raiments is one for instance).
I've updated the weapons in the guide slightly, but if you find you're low on damage you could change the Fleet Footed passive to something more offensive like Mythic Rhythm/Momentum/Determination. If you have enough cooldown, you could also summon the allies to deal a large amount of damage to the elites. It might be worth using the Inna's Reach weapon for the higher 2-hand weapon damage as well by using the Kanai's Cube Skill of Nilfur recipe to change one of your Inna's items.
Yeah there are a whole bunch of YouTube videos but the majority of them were made during PTR, which makes it confusing for people attempting the Set Dungeons now.
In terms of Set Dungeon difficulty, I think the Delseres Set Dungeon is slightly more difficult than Firebirds Set Dungeon but the Firebirds set just requires so much more item and skill set optimisation that it wins out on overall difficulty.
In any case, the reason that so many people are attempting Firebirds in the first place is that it is simply the first set that Wizards get from straight from Haedrig's Gifts. The majority of the players also play this game casually and don't fully understand the mechanics of the set and the skills required to get the set to work for this Dungeon, so I can understand why they get so frustrated with it and hopefully the build guide can help them out.
As you'll see in my updated Firebirds Set Dungeon Mastery video, I actually did it without Talisman of Aranoch, but it requires very good positioning and dodging as well as the usual bit of luck with monster spawns.
In terms of difficulty of the Set Dungeons for the classes overall solo, I'd rank them (easiest to hardest):
Basically the Wizard Set Dungeons have a lot of middle to hard-ish difficulty dungeons, while Witch Doctor and Barbarian have one super difficult dungeon. The Monk has middle difficulty dungeons while the Demon Hunter and Crusader have mostly simple dungeons.
The primary stat on your supporting gear doesn't really matter at all, most of these Set Dungeons don't require high damage output, so items like Intelligence Leoric's Crowns, Illusory Boots, rings etc are all usable in the Dexterity Set Dungeons. It's more about the Legendary Power than the stats on the gear usually.
Yeah after running a couple of the Set Dungeons a 2nd/3rd time round for various seasonal conquests, I was tempted to rank Unhallowed Essence around 13th/14th instead, but when the patch first hit, a lot of people (myself included) struggled with this, until you started manipulating the monster spawns by restarting the dungeon constantly until you got the majority of the objectives completed at the start.
It's also hard to rank pure RNG objectives like the rockworms in Tal Rashas/Marauders Set Dungeons as some people will just get lucky and clear it first go, others will grind it dozens of times and still get screwed over! The rockworms do spawn in roughly set locations in the Tal Rashas dungeon so it's a definitely easier than the Marauders dungeon.