I did some theorycrafting a while ago on a frenzy build... Have done since ever since Vanilla... but this time around seems like it finally has a chance with legacy of nightmares....
Since I don't have much time to play diablo, I theorycrafted and made a quick simulation to compare 2 gems: bane of the trapped and mirinae.
The idea, as in the OP's post, is to use mirinae on a mob with a lot of stacks of stricken. The source of AOE is berserker's rage.
The following simulations share the same setup:
APS = 3
BASE dmg = 1
Mobs killed: 3 mobs with 3000 life, 17 mobs with 1000 life. (typical blue pack)
Bane of the stricken is equipped.
Crit chance = 0.5,
Crit hit dmg = +300%
The strategy is to focus the mob with the highest amount of life remaining. (this can be improved but will not change the results much).
Here are the results: Mirinae halves our *time to kill*, compared to bane of the trapped. That is, you will kill the pack twice faster with mirinae than you would with bane of the trapped! Both gems are level 50 in this simulation.
BLUE PACK
Top graph: mirinae. We kill the pack in 600 hits (=200 sec with 3 attacks per second). We accumulate our stacks of bane of the stricken on the blue mobs (the lines on the top). The white mobs get killed by the random mirinae hits and by the AOE when we crit. Once the white mobs are killed, there is a higher chance of a mirinae proc on a mob with a high stack of trapped, resulting in big drop in the mobs life. (the average slope is way steeper).
Bottom graph: bane of the trapped. We again focus on the mob with the biggest remaining life. This is clearly a disappointing result. The white pack is dying as a result of the AOE from the crits on the blue guys.
YELLOW PACK
Same as above, but the pack is yellow: yellow mob has 6k life, his minions have 2k, and other white mobs have 1k.
The time to kill is pretty much the same as a blue pack. But for bane of the trapped, it is even slower!
Finally, let's do the same simulations with base dmg of 0: we ignore the dmg done by frenzy, we only take into account mirinae procs:
With only mirinae, we take only about 3 more time to kill!
--> mirinae seems to be the most powerful gem for our frenzy barb.
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Hey guys,
I did some theorycrafting a while ago on a frenzy build... Have done since ever since Vanilla... but this time around seems like it finally has a chance with legacy of nightmares....
Since I don't have much time to play diablo, I theorycrafted and made a quick simulation to compare 2 gems: bane of the trapped and mirinae.
The idea, as in the OP's post, is to use mirinae on a mob with a lot of stacks of stricken. The source of AOE is berserker's rage.
The following simulations share the same setup:
APS = 3
BASE dmg = 1
Mobs killed: 3 mobs with 3000 life, 17 mobs with 1000 life. (typical blue pack)
Bane of the stricken is equipped.
Crit chance = 0.5,
Crit hit dmg = +300%
The strategy is to focus the mob with the highest amount of life remaining. (this can be improved but will not change the results much).
Here are the results: Mirinae halves our *time to kill*, compared to bane of the trapped. That is, you will kill the pack twice faster with mirinae than you would with bane of the trapped! Both gems are level 50 in this simulation.
BLUE PACK
Top graph: mirinae. We kill the pack in 600 hits (=200 sec with 3 attacks per second). We accumulate our stacks of bane of the stricken on the blue mobs (the lines on the top). The white mobs get killed by the random mirinae hits and by the AOE when we crit. Once the white mobs are killed, there is a higher chance of a mirinae proc on a mob with a high stack of trapped, resulting in big drop in the mobs life. (the average slope is way steeper).
Bottom graph: bane of the trapped. We again focus on the mob with the biggest remaining life. This is clearly a disappointing result. The white pack is dying as a result of the AOE from the crits on the blue guys.
YELLOW PACK
Same as above, but the pack is yellow: yellow mob has 6k life, his minions have 2k, and other white mobs have 1k.
The time to kill is pretty much the same as a blue pack. But for bane of the trapped, it is even slower!
Finally, let's do the same simulations with base dmg of 0: we ignore the dmg done by frenzy, we only take into account mirinae procs:
With only mirinae, we take only about 3 more time to kill!
--> mirinae seems to be the most powerful gem for our frenzy barb.