I like the idea of a second effect at level 50. They'd have to be careful implementing it as it would definitely change the balance immensely. Perhaps quality of life or minor changes such as gold find, pick up radius, movement speed, chance of death breaths or gems dropping, etc. could make it easier to implement without changing the meta game too much.
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I like the idea of a second effect at level 50. They'd have to be careful implementing it as it would definitely change the balance immensely. Perhaps quality of life or minor changes such as gold find, pick up radius, movement speed, chance of death breaths or gems dropping, etc. could make it easier to implement without changing the meta game too much.