I'm really curious about how people are supposed to survive in high GRs without a heal monk.
The heal monk took the place of perma CC builds, so what do we do now?
This. While I agree the amount of healing was absurd, they could've toned down the nerf a little bit, instead of completely killing it (even more so if we lose the Mantra bonus in the Innas redesign).
People keep cheering like idiots that Healing monk is dead, without realizing their progress so far could not have been reached without the Healer. Even some say that it will now "take skill", obviously never actually played high grifts themselves.
In high enough grifts (83+), no amount of "skill" or the pathetic IP mitigation is going to save you. Life regen is absolutely essential to progress.
Blizz confirmed for outsourcing Game Design to 12 year olds.
This. While I agree the amount of healing was absurd, they could've toned down the nerf a little bit, instead of completely killing it (even more so if we lose the Mantra bonus in the Innas redesign).
People keep cheering like idiots that Healing monk is dead, without realizing their progress so far could not have been reached without the Healer. Even some say that it will now "take skill", obviously never actually played high grifts themselves.
In high enough grifts (83+), no amount of "skill" or the pathetic IP mitigation is going to save you. Life regen is absolutely essential to progress.