I was thinking of a similar build Coldkil, but I really want to find a place for Vault in there, probably with Action Shot, I just don't know where to put it
Hmmm... My Melee DH (lets just call it what it is... Ninja :p) is shaping up pretty nicely.
In the cube:
Lord Greenstone's Fan, Dagger: Every second, gain 300% increased damage for your next Fan of Knives. Stacks up to 30 times.
Chain of Shadows, Belt: After using Impale, Vault costs no resource for 2 seconds.
Elusive Ring, Ring: After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.
Then equiped:
The set obviously
Sword of Ill Will, Sword: Chakram deals 0.01 - 0.014*100% increased damage for every point of Hatred you have.
Chakram Quiver.
String of Ears, Belt: Reduces damage from melee attacks by 30%.
And then possibly
Vambraces of Sescheron, Bracers: Your primary skills heal you for X of your missing Life.
Combined with maybe 1 defensive Leg Gem (probably Esoteric Alteration) and perma power from the set bonus' and you should be reasonably sturdy, especially with vault spam.
Also... Has anyone else noticed that for a "Melee" build, you don't actually USE any melee skills... Chakram as your generator, Impale as your spender then SP, Vault, FoK and MfD. all ranged
I believe they said they were looking into allowing Quivers to be equipped with melee weapons, so we'd be able to go with a melee/quiver combo, which would be odd, but better than SnB.
My main problem is I think this is the only set that so fundamentally changes the playstyle of a class, that you basically cannot use the playstyle before you have at least 2 (maybe 4) pieces of the set...
I mean... Look at Generator monks. You need Shenlong/2pc/SS to do viable damage, but it's possible to just run about hitting people with generators before then, you don't do amazing damage but you do ENOUGH. Or Shield Bash crusaders, you need Roland's if you're max level pushing Grifts, but you can level just fine without it.
For a melee DH, if you don't have that +1000% melee damage you're basically incapable of doing anything above normal :p.
Am I the only person thinking that now Melee DH is a viable, even supported build, it's time for them to remove the Ranged weapon requirement from our generators?
I'm mostly saying this because I REALLY want to run Evasive Fire/Hardened on my Shadow Mantle DH :p.
Also, does anyone know how the new Chakram sword will interact with Shuriken Cloud? Will the damage update dynamically or snapshot?
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Indeed, it's one of those ideas that seems great on paper, but is pretty worthless in execution.
Now is the time to spam suggestions for new items, before this design goes live.
You think it would be viable to stack AD and drop Grim Reaper?
I was thinking of a similar build Coldkil, but I really want to find a place for Vault in there, probably with Action Shot, I just don't know where to put it
Hmmm... My Melee DH (lets just call it what it is... Ninja :p) is shaping up pretty nicely.
In the cube:
Lord Greenstone's Fan, Dagger: Every second, gain 300% increased damage for your next Fan of Knives. Stacks up to 30 times.
Chain of Shadows, Belt: After using Impale, Vault costs no resource for 2 seconds.
Elusive Ring, Ring: After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.
Then equiped:
The set obviously
Sword of Ill Will, Sword: Chakram deals 0.01 - 0.014*100% increased damage for every point of Hatred you have.
Chakram Quiver.
String of Ears, Belt: Reduces damage from melee attacks by 30%.
And then possibly
Vambraces of Sescheron, Bracers: Your primary skills heal you for X of your missing Life.
Combined with maybe 1 defensive Leg Gem (probably Esoteric Alteration) and perma power from the set bonus' and you should be reasonably sturdy, especially with vault spam.
Also... Has anyone else noticed that for a "Melee" build, you don't actually USE any melee skills... Chakram as your generator, Impale as your spender then SP, Vault, FoK and MfD. all ranged
I believe they said they were looking into allowing Quivers to be equipped with melee weapons, so we'd be able to go with a melee/quiver combo, which would be odd, but better than SnB.
My main problem is I think this is the only set that so fundamentally changes the playstyle of a class, that you basically cannot use the playstyle before you have at least 2 (maybe 4) pieces of the set...
I mean... Look at Generator monks. You need Shenlong/2pc/SS to do viable damage, but it's possible to just run about hitting people with generators before then, you don't do amazing damage but you do ENOUGH. Or Shield Bash crusaders, you need Roland's if you're max level pushing Grifts, but you can level just fine without it.
For a melee DH, if you don't have that +1000% melee damage you're basically incapable of doing anything above normal :p.
Am I the only person thinking that now Melee DH is a viable, even supported build, it's time for them to remove the Ranged weapon requirement from our generators?
I'm mostly saying this because I REALLY want to run Evasive Fire/Hardened on my Shadow Mantle DH :p.
Also, does anyone know how the new Chakram sword will interact with Shuriken Cloud? Will the damage update dynamically or snapshot?