Really dont like the position UE6 is in right now, to many forced pasives.
Dawn / zodiac are forced 70% dmg up time vs 200% dmg burst and 20% dmg increase or option to cube thundfury
2 set bonus of nat6 / shadow / marauder compared to UE6 is rather funny and disturbing why not make vengeance get every single rune change 1 of the runes to generator 1 disc per hit.
Ballistics could be rolled into every rocket firing skillset this pasive should be removed
They could add new armor piece that gives invigoration rune of and 1 of the preparation runes could reset cooldowns of skills rather then give discipline as rune.
Marauder i don't like at all either they can buff it as much they wan't but as long sentries only fire when you fire mobility sucks, compare it to grim reaper on witch doctor.
Call me crazy but considering position our class is in right now i'm probably gonna skip next season if they stop with testing changes right now or even testing new stuff.
On live i do gr60 under 13:14 with UE6 with same set no changes made copied to ptr i can do gr65 after having made changes and adding mainstat every item i can push towards 70 at 68 atm, i should be able to do 70 without any changes made from live tbh on live.
Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{c_magic}.
So it was "only" RCR, but still pretty good.
Also: Thrill of the Hunt - Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds. (reworked from immobilizing enemies hit every 6 seconds).
You'll be giving up a passive skill slot, but that would make any hatred spending skill able to benefit from Cull the Weak and Bane of the Trapped. Pretty fucking cool!
Ugh can't they just remove some passives and work them into specific skillsets instead, so many passives that are a must which allows no choice or alternatives, at this point they may ass well remove all passives if they are just gonna force them anyway.
PTR live some guy linked dead man legacy with 91% multishot damage.
Season 4 i got gr60 13:14 which was pure luck gr60 as UE6 is a pain
Unhallowed must be broken atm on PTR having insane amount of lag unplayable right now.
Why should you need 2 items at all to make vengeance viable just buff vengeance, and let us choose what to cube rather then forcing it.
You forgot skillset changes preperation invigoration gives 20 disc now
Demon Hunter
Really big buff for unhallowed from looks of it, can't wait to test it out to see how far can push now.
If its baseline then they should nerf the tone down the classes or sets that obviously way ahead of it.
Really dont like the position UE6 is in right now, to many forced pasives.
Dawn / zodiac are forced 70% dmg up time vs 200% dmg burst and 20% dmg increase or option to cube thundfury
2 set bonus of nat6 / shadow / marauder compared to UE6 is rather funny and disturbing why not make vengeance get every single rune change 1 of the runes to generator 1 disc per hit.
Ballistics could be rolled into every rocket firing skillset this pasive should be removed
They could add new armor piece that gives invigoration rune of and 1 of the preparation runes could reset cooldowns of skills rather then give discipline as rune.
Marauder i don't like at all either they can buff it as much they wan't but as long sentries only fire when you fire mobility sucks, compare it to grim reaper on witch doctor.
Call me crazy but considering position our class is in right now i'm probably gonna skip next season if they stop with testing changes right now or even testing new stuff.
On live i do gr60 under 13:14 with UE6 with same set no changes made copied to ptr i can do gr65 after having made changes and adding mainstat every item i can push towards 70 at 68 atm, i should be able to do 70 without any changes made from live tbh on live.
Ugh can't they just remove some passives and work them into specific skillsets instead, so many passives that are a must which allows no choice or alternatives, at this point they may ass well remove all passives if they are just gonna force them anyway.
PTR live some guy linked dead man legacy with 91% multishot damage.
Season 4 i got gr60 13:14 which was pure luck gr60 as UE6 is a pain
on ptr i did gr64 now 13:42
Dunno if this is right place but from what if heard UE6 gets dmg boosted in 2.4 also for vengeance
shadowmantle defiantly looks like the strongest atm.