You should always pause the game(when pushing solo) when you see lag spike, it may give you the chance to stay alive. Even in softcore, it may save your run.
About area damage gear, I really don't get why would removing area damage from your gear change anything, at is has a 20% chance to proc with and without area damage on your gear. it justs increases the amount of damage, not the amount of hits. The only factor to increasing lag I see here is the battle rage(bloodshed) splash + pain enhancer + normal area damage procs and of course density. Does the code suck at the point that every piece of gear trigger an area damage hit for x% 20% of the time?
Technically speaking, a bigger amount of damage does not take any more processing for the servers as long as it can be stored in the same variable type (most likely Int64 here which has a max value of 9 223 372 036 854 775 807).
You should always pause the game(when pushing solo) when you see lag spike, it may give you the chance to stay alive. Even in softcore, it may save your run.
About area damage gear, I really don't get why would removing area damage from your gear change anything, at is has a 20% chance to proc with and without area damage on your gear. it justs increases the amount of damage, not the amount of hits. The only factor to increasing lag I see here is the battle rage(bloodshed) splash + pain enhancer + normal area damage procs and of course density. Does the code suck at the point that every piece of gear trigger an area damage hit for x% 20% of the time?
Technically speaking, a bigger amount of damage does not take any more processing for the servers as long as it can be stored in the same variable type (most likely Int64 here which has a max value of 9 223 372 036 854 775 807).