Start farming for Uliana Set. You will probably have some Fist os Azturasq and Flux of Eternity at box, as well a Gundgo bracer and Madstone spiritstone (if you are at season, farm for it too). These are the essential items to start the build. With time you will improve it with Focus/Restrain, Broken Promisses and change the set gears to something with the most efficient affixes to your build... CDR is the main stat to have in all gears you can. If you will use the Broken Promisses variant, you will not need CHC at gears at all. Someones say its better to have a Madstone cubed, other prefer to have a Gundgo and Spirit Guard, as you will pass more time in non-SSS now. Binding of the Lost new belt and Vigilant belts seems to be the best option to use, but feel free to try another one and find your way.
About playstyle: Basically, apply Palm to monsters and detonate it with SSS. Uliana's set has 2 main damg dealers, SSS (dealing full dmg at every hit) and palm explosions (main dmg dealer to the build), so its important to apply palm and do a SSS as fast as you can. With nearly perfect gers it means you will have about 1-2 secs betwen each SSS, giving time to spreed palm once more and renew the Focus/Restrain bonuses.
If you are using Madstone, it will apply palm imediatly when hit with SSS, but it will be gone imediatly too. Not a problem most of time, specially if you are at solo game. If you are using Gundgo, palm will spread to nearbly enemies with the detonation, enabling the chain effect. It loses a little of effect at high level grifts (unless you are using fire palm to spread burning effect too. But we need to wait a little to see if it will be still good after new PTR patch).
Flux of eterniy has the role of reducing SSS cooldown, enabling its span. Fist of Azturrasq has the role of amplify the palm dmg. If you will be at season, so Liond Claw will be your main option to second weapon. Out of season, we are still thinking about what the best option is atm.
Hope have helped a little... and i think i missed something else to...
You are upset over loosing something you never had, it's PTR, changes, buffs and yes even nerfs heaven forbid, is what it's there for.
Infinitely stacking a dot, is just not a good idea, there are other stacking dots but they all act the same way, apply a dot, half way through apply a stacking dot, and they are stacked until the original dot would have naturally run out.
This dot just keeps building and building and building until it's ticking away for 30+ billion damage per tick, and the higher you go in greater rifts, the higher this number climbs.
We havn't even seen WHAT they are doing to it, we just know that they are changing it, no numbers are in and it's all doom and gloom, give constructive criticism instead and we might actually get a balanced set, with frost rune for better burst damage and fire for really high stacks when pushing high grifts.
Hi, Karezza, I understand your viewpoint. It's a PTR, i know, but since Gundgo was released fire palm was being used (not at large), but with the burn stacking very well. If fire palm wasn't to stack, it should be "fixed" at live a long time ago... If they just want to balance the game reducing the set damage, its ok too, just don't say things like "fixing a problem"... They just want to change the skill. Change it to stacks X times, maybe?
About the critcism, i think i'm being very constructive as i'm playing at PTR almost everyday, posting results, finding problems that need to be fixed and all it carries. But i'm a human too, and i can be upset to something what doesn't appraises me too much, can't I?
Also I heard that fire was hit with the nerf stick again...soo dissapointing. I really liked the fire EP stacking. Hopefully they realize the error of their ways and reverse their decision.
yes, it's disapointing to see how as much we test it, more they nerf us! I dont think the fire EP stack is an error, they just didn't ever think we could detonate it too fast, with Ulianna or a big dmg indeed. Now, lets take it away and keep nerfing the builds...
Yes, In-geon is about speed frarms, not for a long run. To NS players, i think Azurewrath is a good option to replace Lions Claw, as it gives Cold% dmg and will have a good legendary affix. And to fire builds, Sankis axe will bis... But Lions will do more dmg in seasons, of couse. 7 more attacks from SSS is 7 more explosions to palm anyway... Lets see...
CDR is insanely valuable if you play with fire EP which you will do for pushing GR, at least if they don't change (or maybe fix - don't know if it works as intended) it.
It makes the stacking way easier if you got 2.5 sec cd so you got 0.5 sec to sss again and if you've got a cd >3 sec you can't play fire EP, also it still is really strong for DMG too because you literally do 0 DMG while not in SSS.
EDIT: Ok they will hotfix (assumingly nerf) fire ep, but i would still say 2x 1h > 2h because of the 10% extra cdr
Sure 2x 1h will be the main build use by everyone, but until you find an FoAzt most of new monk players will develop new ways to use U6. FoE + In-geon (cube), In-geon + Roars/Azurewrath + FoE (cube), etc. In all ways, FoAzt and FoE seems to be the base to the build, and everyone will need it to push grifts. More than Lions Claw, these two weps are the main option for the build.
In the new season with its buffs to characters in general via the cube and else you will get to 800 paragon in roughly two weeks, if you play just a few hours a day and play in groups.
Why strugle to go from 0 to 900+ .. when I can play with my 800 NS char ?
Why ruin the patch in not even half the time by starting straight at the top. With high paragon and good gear ? No struggle to get gear and hardly any chance to be happy about upgrades. Because they hardly ever drop.
Patch is fun so much longer if you start it fresh. Not at the end of progression curve
Sorry, but IMO PTR isn't to "start fresh" or play along at all. It's a test realm.
Most of important things to test are at end game mechanics, and most of players will not pass more than 5h leveling to 70. Devs put PTR to us help with game testing of sinergies, set builds, program insues that may interefere with game play, not to have a fun time. Live is for that, indeed. We'd never know about paragon 2000+ xp problem with this kind of though, what would mess with next season. Neither do about grift bug at season 3 too... PTR is for test, not for fun. We just must have it in mind when logging there, or there will be ever a +8h waiting time for most real testing players...
@Gromral, i tried a little with WoHF, but it realy opens to a low defense, so i'd prefer CW, or even FoT, as it has a freezing effect that may help a little too. But it is from player to player. Love WoHF, but wont use it for a long time (maybe with my full generator buld).
About season, yes, i didn't played it yet. But mechanics wouldn't change so much. Base is the same, you will only add more dmg and thoughness to build. Lion's replace in-geon/whatever you use (Roars or Azure), and Striken will replace Taeguk, as it is too much trustfull to have than perma spending spirit. Maybe we would use Taeguk and Striken to a full dmg bonus,but i think its not worth leave Bane or Gogok for Taeguk. 15% CDR is too good for now to replace, and Bane of the trapped will be 100% active with U6 build. IMO, Striken will be nerfed at ptr, it is too powerfull for now.
About playstyle, i just gone using SSS from start of a enconter, to get the belt bonuses at beguining (so, ~24% dmg reduction) and punching after. Most of time my 3rd punch set my time to hit SSS again. CDR was enought to punch/SSS ever i needed (but nor a perma SSS as it was before). With 40% dmg reduction from bracers and 24% from belt, and 50% from Epiphany, most of atacks couldn't hit kill me. So, when thing was becoming too dificult, i hit serenity. Its recharge will take only about 3-4 secs after its effect wears off. Enought to run to a safer place or to use SSS, becoming invulnerable while Serenity completes its recharge. Everytime i hit SSS, recharge from other skills (Serenity) droped by 1 sec because of zodiac ring. With all this CDR i stayed at Epiphany about 80-90% of rift time. If you realywant it, you can become 100% Epiphany easy at Broken Promisses build.
I was testing it today and it worked very well with Serenity + SSS Belt + Spirit Guard.
Of course it got less dmg as you cant count with an ocasional on death explosion from a Gundgo Gear, or an extra CDR from Vigilant's Belt, but I think it may be adjusted a little bit with time and testing.
I was using SSS almost every 2 sec (or less) from one to other with 55% CDR (12% helm/gem, 2x10% from weps, 8% shouders, 6% ring) and + 60% from FoE passive + 20% from Beacon of ytar. At every 2 SSS I was hitting a Serenity if necessary. Sometimes I was using +15% CDR from Gogok, and it improved even more my effectivenes, palming and dealing damg.
I think the changes to SSS will make us to think a little more about the build's use and eficiency, but it wont become useless at all. And Broken Promisses build still will be the best way to focus on U6 build for now, as it enables us to have a little bit more thoughness to face high grift levels.
Testing Gears:
U6 + F&R + Spirit Guard + SSS Belt (BotL) + Mara + Azt + Sever (Sever just because it has 10% CDR. Didn't try with in-geon just to see how it worked. Lions claw = more DPS and thoughness)
Cubed: FoE, Madstone, Zodiac Ring (But maybe its better to use a Convention of Elements for + dmg or RoRG to put Madstone at head and SSS belt at cube, enabling the Witch Hour/Vigilant Belt use)
Gems: Bane of the Trapped, Taeguk, Ice Blink (for CC and 10% CrC) or Gogok (for 15% atk speed and 15% CDR)
Testing Skills:
SSS/Sustained Assaut (tryed with Pndemonium too, but new CC rules mess with it)
Cripping Wave/Breaking Wave (Maybe, CW will be the best option now, as it offer a good CC pool too)
Mantra of Salvation/Agility (No need to explain)
Epiphany/Deset Shroud (No need to explain)
Serenity/Peacefull Repose (Solo) or Tranquility (Group)
Exploding Palm/Impending Doom (No need to explain)
Passives:
Beacon of ytar, Harmony, Near Death Experience, Unity (group)/Mytic Rhythm (solo)/Sixth Sense (if thoughness is low)
Start farming for Uliana Set. You will probably have some Fist os Azturasq and Flux of Eternity at box, as well a Gundgo bracer and Madstone spiritstone (if you are at season, farm for it too). These are the essential items to start the build. With time you will improve it with Focus/Restrain, Broken Promisses and change the set gears to something with the most efficient affixes to your build... CDR is the main stat to have in all gears you can. If you will use the Broken Promisses variant, you will not need CHC at gears at all. Someones say its better to have a Madstone cubed, other prefer to have a Gundgo and Spirit Guard, as you will pass more time in non-SSS now. Binding of the Lost new belt and Vigilant belts seems to be the best option to use, but feel free to try another one and find your way.
About playstyle: Basically, apply Palm to monsters and detonate it with SSS. Uliana's set has 2 main damg dealers, SSS (dealing full dmg at every hit) and palm explosions (main dmg dealer to the build), so its important to apply palm and do a SSS as fast as you can. With nearly perfect gers it means you will have about 1-2 secs betwen each SSS, giving time to spreed palm once more and renew the Focus/Restrain bonuses.
If you are using Madstone, it will apply palm imediatly when hit with SSS, but it will be gone imediatly too. Not a problem most of time, specially if you are at solo game. If you are using Gundgo, palm will spread to nearbly enemies with the detonation, enabling the chain effect. It loses a little of effect at high level grifts (unless you are using fire palm to spread burning effect too. But we need to wait a little to see if it will be still good after new PTR patch).
Flux of eterniy has the role of reducing SSS cooldown, enabling its span. Fist of Azturrasq has the role of amplify the palm dmg. If you will be at season, so Liond Claw will be your main option to second weapon. Out of season, we are still thinking about what the best option is atm.
Hope have helped a little... and i think i missed something else to...
Hi, Karezza, I understand your viewpoint. It's a PTR, i know, but since Gundgo was released fire palm was being used (not at large), but with the burn stacking very well. If fire palm wasn't to stack, it should be "fixed" at live a long time ago... If they just want to balance the game reducing the set damage, its ok too, just don't say things like "fixing a problem"... They just want to change the skill. Change it to stacks X times, maybe?
About the critcism, i think i'm being very constructive as i'm playing at PTR almost everyday, posting results, finding problems that need to be fixed and all it carries. But i'm a human too, and i can be upset to something what doesn't appraises me too much, can't I?
yes, it's disapointing to see how as much we test it, more they nerf us! I dont think the fire EP stack is an error, they just didn't ever think we could detonate it too fast, with Ulianna or a big dmg indeed. Now, lets take it away and keep nerfing the builds...
Yes, In-geon is about speed frarms, not for a long run. To NS players, i think Azurewrath is a good option to replace Lions Claw, as it gives Cold% dmg and will have a good legendary affix. And to fire builds, Sankis axe will bis... But Lions will do more dmg in seasons, of couse. 7 more attacks from SSS is 7 more explosions to palm anyway... Lets see...
Sure 2x 1h will be the main build use by everyone, but until you find an FoAzt most of new monk players will develop new ways to use U6. FoE + In-geon (cube), In-geon + Roars/Azurewrath + FoE (cube), etc. In all ways, FoAzt and FoE seems to be the base to the build, and everyone will need it to push grifts. More than Lions Claw, these two weps are the main option for the build.
Ho, sorry, @Glowpipe, misunderstold what you said. My bad...
Sorry, but IMO PTR isn't to "start fresh" or play along at all. It's a test realm.
Most of important things to test are at end game mechanics, and most of players will not pass more than 5h leveling to 70. Devs put PTR to us help with game testing of sinergies, set builds, program insues that may interefere with game play, not to have a fun time. Live is for that, indeed. We'd never know about paragon 2000+ xp problem with this kind of though, what would mess with next season. Neither do about grift bug at season 3 too... PTR is for test, not for fun. We just must have it in mind when logging there, or there will be ever a +8h waiting time for most real testing players...
@Gromral, i tried a little with WoHF, but it realy opens to a low defense, so i'd prefer CW, or even FoT, as it has a freezing effect that may help a little too. But it is from player to player. Love WoHF, but wont use it for a long time (maybe with my full generator buld).
About season, yes, i didn't played it yet. But mechanics wouldn't change so much. Base is the same, you will only add more dmg and thoughness to build. Lion's replace in-geon/whatever you use (Roars or Azure), and Striken will replace Taeguk, as it is too much trustfull to have than perma spending spirit. Maybe we would use Taeguk and Striken to a full dmg bonus,but i think its not worth leave Bane or Gogok for Taeguk. 15% CDR is too good for now to replace, and Bane of the trapped will be 100% active with U6 build. IMO, Striken will be nerfed at ptr, it is too powerfull for now.
About playstyle, i just gone using SSS from start of a enconter, to get the belt bonuses at beguining (so, ~24% dmg reduction) and punching after. Most of time my 3rd punch set my time to hit SSS again. CDR was enought to punch/SSS ever i needed (but nor a perma SSS as it was before). With 40% dmg reduction from bracers and 24% from belt, and 50% from Epiphany, most of atacks couldn't hit kill me. So, when thing was becoming too dificult, i hit serenity. Its recharge will take only about 3-4 secs after its effect wears off. Enought to run to a safer place or to use SSS, becoming invulnerable while Serenity completes its recharge. Everytime i hit SSS, recharge from other skills (Serenity) droped by 1 sec because of zodiac ring. With all this CDR i stayed at Epiphany about 80-90% of rift time. If you realywant it, you can become 100% Epiphany easy at Broken Promisses build.
I was testing it today and it worked very well with Serenity + SSS Belt + Spirit Guard.
Of course it got less dmg as you cant count with an ocasional on death explosion from a Gundgo Gear, or an extra CDR from Vigilant's Belt, but I think it may be adjusted a little bit with time and testing.
I was using SSS almost every 2 sec (or less) from one to other with 55% CDR (12% helm/gem, 2x10% from weps, 8% shouders, 6% ring) and + 60% from FoE passive + 20% from Beacon of ytar. At every 2 SSS I was hitting a Serenity if necessary. Sometimes I was using +15% CDR from Gogok, and it improved even more my effectivenes, palming and dealing damg.
I think the changes to SSS will make us to think a little more about the build's use and eficiency, but it wont become useless at all. And Broken Promisses build still will be the best way to focus on U6 build for now, as it enables us to have a little bit more thoughness to face high grift levels.
Testing Gears:
U6 + F&R + Spirit Guard + SSS Belt (BotL) + Mara + Azt + Sever (Sever just because it has 10% CDR. Didn't try with in-geon just to see how it worked. Lions claw = more DPS and thoughness)
Cubed: FoE, Madstone, Zodiac Ring (But maybe its better to use a Convention of Elements for + dmg or RoRG to put Madstone at head and SSS belt at cube, enabling the Witch Hour/Vigilant Belt use)
Gems: Bane of the Trapped, Taeguk, Ice Blink (for CC and 10% CrC) or Gogok (for 15% atk speed and 15% CDR)
Testing Skills:
SSS/Sustained Assaut (tryed with Pndemonium too, but new CC rules mess with it)
Cripping Wave/Breaking Wave (Maybe, CW will be the best option now, as it offer a good CC pool too)
Mantra of Salvation/Agility (No need to explain)
Epiphany/Deset Shroud (No need to explain)
Serenity/Peacefull Repose (Solo) or Tranquility (Group)
Exploding Palm/Impending Doom (No need to explain)
Passives:
Beacon of ytar, Harmony, Near Death Experience, Unity (group)/Mytic Rhythm (solo)/Sixth Sense (if thoughness is low)