Give us a 1 handed xbow that states "hungering arrow gains the devouring arrow rune". And then let's try this again. Cause we could then use the splitting rune, increase the piece chance to 75%, stuff like that. Or even dual wielding xbows with a set bonus that gives us that rune. Or give us a way to buff generators. Like using one of our unused skills like spike trap. Melee fan of knives is coming, so I wouldn't want to use that. But imagine a 2-piece set for hand x-bows. "Spike trap increases the damage of hatred generators by 100% for 5 seconds" and "hatred generators increase the damage of spike trap by 100% for 5 seconds". Change UE to apply to generators, multi shot and spike traps and suddenly spike traps are viable. M6 is being updated as well, and it seems likely Yang's Recurve might be BiS for new M6 as well. But if M6 will allow our sentries to fire generators, I'd rather use M6 cause I much prefer the play style. I'm still working on gearing a DH but I'm not surprised this build falls a bit short of the best builds.
Skills: Preparation, Vault, Companion, Marked for Death, Hungering Arrow, Multishot
Gems: Iceblink, Bane of the Trapped, Simplicities Strength
Also, I saw some 8-9 billion crits in the gameplay, which makes me think that Convention is absolutely BROKEN. I'm myself looking to find the gear I need to switch and try it out.
FUCKING BEAUTIFUL. You are incredible good sir. I love to see this progress and be playtested and theorycrafted until we do find the best setup. I'm still looking for a pair of bracers with damage reduction, at which point I'm gonna play some more. This version of the build is absolutely fantastic. I can't wait to give it a shot and try it out. You guys have been keeping this alive and I cannot thank you all enough for the faith in this "third tier" build. Many have said "you can't do it" and yet, we kinda just did. And we will continue to do so until eventually, we shall break a 60. And then a 61, and then a 62. The sky's the limit.
With that said. I will be testing versions tonight if I find items I can use as upgrades to try different builds.
Exactly. It took me a little under 5 hours to gather all the required pieces and then to fish for a non-awful grift. There is absolutely room for improvement. I have a very good DML, but I didn't end up trying it out because I wanted to get on the boards and then go to sleep. I did however try Zei's, and I ran a few rifts without SS and one without Iceblink. Unfortunately, we cannot drop Iceblink due to losing the CC and then a lot of damage. Between the Zei's and SS, I didn't myself notice a significant difference between the two. However, if they are close in power, I would imagine that Zei's would be better in groups and SS would be better in single player. I myself used SS for that run because it gives me life back and I needed some form of healing. Also, once I get my hands on the new defensive bracers, I will have a much easier time in the grifts.
Well, I spent the last 5 hours doing something. and it may have been this. So I mean good use of time, right?
Note: Video may still be processing, give it time. Typically I'd wait for it to be completely finalized before sending out links, but after I post this I'm going to bed and I don't particularly wish to keep waiting for the video.
I am currently in the servers, sifting through all the shit from Season 3. I will be setting this build up and pushing grifts later tonight. Will report back in a few hours.
Update: 1 hour in, gearing is equipped, farming group acquired, its now time to get those mats so I can use my newly collected cube. Also, I do not have an Ancient Calamity to test, however testing gems is on my list.
Update: 2 hours in. Fully geared, and now doing group grifts to perfect the few gear pieces I have. Looking to find a calamity and get my iceblink all the way to 50 exactly for level 50 gem tests.
You can't actually equip the Buriza without a significant damage loss. The Buriza cannot roll discipline or be rerolled with discipline as a secondary affix. This means we cannot utilize the Buriza affix unless we Cube the weapon. Due to this, the 2.2 version of the build failed spectacularly.
I tested using an ancient Etrayu and an ancient 2-handed xbox on the PTR, and in my personal, unscientific opinion, it appeared to me that the 2-handed xbow was doing significantly more damage than the Etrayu. Once 2.3 goes live, I will be dedicating virtually my entire D3 playtime to Season 4 and to this build. I'm just currently unsure of how much time that is actually going to be.
No they did change it, but the Buriza has a special "freeze" secondary affix. It cannot be rerolled. I've tried. Its not the slot, but the specific legendary that prevents discipline from being rolled onto the weapon. Otherwise the Buriza would be BiS and we'd want Calamity or another strong weapon in our cube.
You can't actually equip the Buriza without a significant damage loss. The Buriza cannot roll discipline or be rerolled with discipline as a secondary affix. This means we cannot utilize the Buriza affix unless we Cube the weapon. Due to this, the 2.2 version of the build failed spectacularly.
The new belt is a 60% damage bonus and 30% attack speed bonus. It is crucial to the build. This build is the kind of build where you need to be fully geared to make use of this build and utilize its full power.
In addition, I still don't recommend hand crossbows or dropping of the Ninth Cirri Satchel. The reason this build can do crazy damage is because its the high damage of our ancient crossbow being multiplied by the high damage bonus of the pierce, and the pierce happening at least two, if not three or four times. Prove me wrong, but I'm pretty sure that it's not gonna work. The most interesting thing for me to see is the change for legendary gems. I bet that's a good place for us to look to optimize this build.
Also, I'm pretty sure Buriza pierces do not apply a damage bonus to the Hungering Arrow. I could be mistaken, but the reason we use Buriza is that it gives a chance to get the pierce bonus, so we have three tries to proc the 60% chance. In addition, it gives us more AoE damage due to the single target nature of Hungering Arrow.
The DH god Wudijo did indeed conclude that each pierce of Hungering Arrow applies a stack of Bane of the Stricken in one of this 2.3 videos.
I'm not interested in running these tests, but I'm sure there is someone who will make it happen and we will find the most viable version of the build.
Yes, at least for the version of the build focusing on Hungering Arrow. The reason for this is the fact that we can output much higher damage with a two handed weapon. At least, that's my observations. Because of the way the skill works, turning high damage into MUCH higher damage is better than turning low damage into medium damage at a faster rate. If that makes sense.
Feel free to test it, and if you can, prove me wrong. I'm not the end all say all on this build. I've lost most interest in Diablo 3 at the moment, despite the new patch and Season 4 being right around the corner. I'd love to see someone else take ownership of this build and test it, pushing it to new heights.
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Give us a 1 handed xbow that states "hungering arrow gains the devouring arrow rune". And then let's try this again. Cause we could then use the splitting rune, increase the piece chance to 75%, stuff like that. Or even dual wielding xbows with a set bonus that gives us that rune. Or give us a way to buff generators. Like using one of our unused skills like spike trap. Melee fan of knives is coming, so I wouldn't want to use that. But imagine a 2-piece set for hand x-bows. "Spike trap increases the damage of hatred generators by 100% for 5 seconds" and "hatred generators increase the damage of spike trap by 100% for 5 seconds". Change UE to apply to generators, multi shot and spike traps and suddenly spike traps are viable. M6 is being updated as well, and it seems likely Yang's Recurve might be BiS for new M6 as well. But if M6 will allow our sentries to fire generators, I'd rather use M6 cause I much prefer the play style. I'm still working on gearing a DH but I'm not surprised this build falls a bit short of the best builds.
I'm nearing Paragon 100, and I'm working on getting a hold of my gear. My current plans:
Calamity, Ninth Cirri Satchel, F&R, Hunters Wrath, UH6, Best Amulet, Wraps of Clarity
Cubing up: Buriza, Depth Diggers and Convention
Gems: Bane of the Trapped, Simplicites Strength, then Iceblink (solo) or Bane of the Stricken (group)
This is what I believe might be one of the strongest forms of the build, but only time will tell as I acquire the gear I need for the build.
I skipped through the video to summarize, cause I was curious. This is what I saw.
Gear: UH6, F&R, Hellfire, Hunter Wrath, Etrayu, Ninth Cirri Satchel, Wraps of Clarity
Cube: Buriza, Depth Diggers, Convention
Skills: Preparation, Vault, Companion, Marked for Death, Hungering Arrow, Multishot
Gems: Iceblink, Bane of the Trapped, Simplicities Strength
Also, I saw some 8-9 billion crits in the gameplay, which makes me think that Convention is absolutely BROKEN. I'm myself looking to find the gear I need to switch and try it out.
FUCKING BEAUTIFUL. You are incredible good sir. I love to see this progress and be playtested and theorycrafted until we do find the best setup. I'm still looking for a pair of bracers with damage reduction, at which point I'm gonna play some more. This version of the build is absolutely fantastic. I can't wait to give it a shot and try it out. You guys have been keeping this alive and I cannot thank you all enough for the faith in this "third tier" build. Many have said "you can't do it" and yet, we kinda just did. And we will continue to do so until eventually, we shall break a 60. And then a 61, and then a 62. The sky's the limit.
With that said. I will be testing versions tonight if I find items I can use as upgrades to try different builds.
Exactly. It took me a little under 5 hours to gather all the required pieces and then to fish for a non-awful grift. There is absolutely room for improvement. I have a very good DML, but I didn't end up trying it out because I wanted to get on the boards and then go to sleep. I did however try Zei's, and I ran a few rifts without SS and one without Iceblink. Unfortunately, we cannot drop Iceblink due to losing the CC and then a lot of damage. Between the Zei's and SS, I didn't myself notice a significant difference between the two. However, if they are close in power, I would imagine that Zei's would be better in groups and SS would be better in single player. I myself used SS for that run because it gives me life back and I needed some form of healing. Also, once I get my hands on the new defensive bracers, I will have a much easier time in the grifts.
Well, I spent the last 5 hours doing something. and it may have been this. So I mean good use of time, right?
Note: Video may still be processing, give it time. Typically I'd wait for it to be completely finalized before sending out links, but after I post this I'm going to bed and I don't particularly wish to keep waiting for the video.
https://www.youtube.com/watch?v=DQXO5ICz7Q4
I am currently in the servers, sifting through all the shit from Season 3. I will be setting this build up and pushing grifts later tonight. Will report back in a few hours.
Update: 1 hour in, gearing is equipped, farming group acquired, its now time to get those mats so I can use my newly collected cube. Also, I do not have an Ancient Calamity to test, however testing gems is on my list.
Update: 2 hours in. Fully geared, and now doing group grifts to perfect the few gear pieces I have. Looking to find a calamity and get my iceblink all the way to 50 exactly for level 50 gem tests.
iribuya:
That's what we're trying to find out.
arlee89:
I tested using an ancient Etrayu and an ancient 2-handed xbox on the PTR, and in my personal, unscientific opinion, it appeared to me that the 2-handed xbow was doing significantly more damage than the Etrayu. Once 2.3 goes live, I will be dedicating virtually my entire D3 playtime to Season 4 and to this build. I'm just currently unsure of how much time that is actually going to be.
No they did change it, but the Buriza has a special "freeze" secondary affix. It cannot be rerolled. I've tried. Its not the slot, but the specific legendary that prevents discipline from being rolled onto the weapon. Otherwise the Buriza would be BiS and we'd want Calamity or another strong weapon in our cube.
You can't actually equip the Buriza without a significant damage loss. The Buriza cannot roll discipline or be rerolled with discipline as a secondary affix. This means we cannot utilize the Buriza affix unless we Cube the weapon. Due to this, the 2.2 version of the build failed spectacularly.
The new belt is a 60% damage bonus and 30% attack speed bonus. It is crucial to the build. This build is the kind of build where you need to be fully geared to make use of this build and utilize its full power.
In addition, I still don't recommend hand crossbows or dropping of the Ninth Cirri Satchel. The reason this build can do crazy damage is because its the high damage of our ancient crossbow being multiplied by the high damage bonus of the pierce, and the pierce happening at least two, if not three or four times. Prove me wrong, but I'm pretty sure that it's not gonna work. The most interesting thing for me to see is the change for legendary gems. I bet that's a good place for us to look to optimize this build.
Also, I'm pretty sure Buriza pierces do not apply a damage bonus to the Hungering Arrow. I could be mistaken, but the reason we use Buriza is that it gives a chance to get the pierce bonus, so we have three tries to proc the 60% chance. In addition, it gives us more AoE damage due to the single target nature of Hungering Arrow.
I'm loving watching this guys. Go to town. I can't wait to see what you guys come up with for this build.
The DH god Wudijo did indeed conclude that each pierce of Hungering Arrow applies a stack of Bane of the Stricken in one of this 2.3 videos.
I'm not interested in running these tests, but I'm sure there is someone who will make it happen and we will find the most viable version of the build.
Yes, at least for the version of the build focusing on Hungering Arrow. The reason for this is the fact that we can output much higher damage with a two handed weapon. At least, that's my observations. Because of the way the skill works, turning high damage into MUCH higher damage is better than turning low damage into medium damage at a faster rate. If that makes sense.
Feel free to test it, and if you can, prove me wrong. I'm not the end all say all on this build. I've lost most interest in Diablo 3 at the moment, despite the new patch and Season 4 being right around the corner. I'd love to see someone else take ownership of this build and test it, pushing it to new heights.