Areadmg is apparently not affected by multipliers such as BotT, Zei's and most importantly UE6. How does this affect current gearing until this issue is addressed?
As for passives, the best to use are: Awareness, Cull the Weak, Ballistics, Night Stalker, Steady Aim. Ambush is also really close (about 2% behind with a 60% DML affix) and might become better because you will deal slightly more damage in reality, especially when enemies don't have much life, and you will also profit a lot more from power pylons. At the high end, it might be preferable to use Single Out because you will have to spend a lot of time on the RG.
from the UE Fire section, you list 5 passives - without the hellfire, we have to leave one out. I assume Awareness, Cull the Weak and Ballistics are set in stone, so the real question is Night Stalker vs Steady Aim (and I also assume we can leave Ambush out of those 4). What's the winner here, and is it the same for any kind of weapon? (I am currently still running on a 2h xbow).
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"Areadmg is unaffected by multipliers" http://us.battle.net/d3/en/forum/topic/17085919721
A quick ingame test showed me similar results: http://imgur.com/uKNKP9g,WfWi351,zubFf1I,xp9dZjU,kS2QBnn,Lz8JGek,wdS69K9#0
Areadmg is apparently not affected by multipliers such as BotT, Zei's and most importantly UE6. How does this affect current gearing until this issue is addressed?
from the UE Fire section, you list 5 passives - without the hellfire, we have to leave one out. I assume Awareness, Cull the Weak and Ballistics are set in stone, so the real question is Night Stalker vs Steady Aim (and I also assume we can leave Ambush out of those 4). What's the winner here, and is it the same for any kind of weapon? (I am currently still running on a 2h xbow).