This is interesting for the Conflag build: "Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards."
you will not be able to play neither cindercoat nor magefists with delsere's set, it's a 6 part, and the helmet will be the one which makes time warp all runes.
Plus, there will be other new legendarys, and skill changes/balance. Remember it's a major patch.
You, and everyone else are vastly VASTLY overestimating the value of that helm.
Would you rather have enemies take 10% more damage (additive with force weapon, glass cannon, and most other buffs in the game)?
Or would you rather have 50% more hydra damage?
or would you rather have 20% fire damage and 30% Resource cost reduction?
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
Also, just a little something. I remember a long time ago, before 2.1, there was a Data Mine and it showed a Unique Ring string that gave All Armor (Ice, Thunder, Arcane), and another one that said it gave your Armor to all allies. Wonder if that will be one of the new legendary uniques?
Magic missile is only good for single target, so it kinda sucks for large packs (which is the biggest part of the game). It could potentially be better than arcane orb on boss, but you don't care because you it will be a regen skill, just like Evasive Fire [focus] on DH atm.
You will be able to do a lot of AO before being out of arcane power (more than cluster arrow right now), and if I believe your math, it will hit around 500million easily with a comp like WD+DH+zdps cruz+wiz...
Yeah. Arcane Orb needs a legendary that makes it more viable, or needs a flat out buff, so that it's damage is worth the arcane cost.
Well, all Runes is out of the question, too much conflicting. Reduction of cost, like Monk, is possible, stacking with Cindercoat would allow us to spam it. Maybe something like if 5 or more enemies are hit by AO, refund cost? That would be interesting, although useless for Boss.
Basicly the gameplay come close to the actual DH 6 marauders gameplay.
You put your time buble on the pack, Arcane Orb till out of arcane power, then Missile for regeneration/single target (aka rift boss).
I took Power Hungry for free Arcane Orb each time you get health globe, if you combine the passive with Reaper wraps it's gonna be very strong, as zDPS crus make health globe spawn really often for DHs Hatred regen.
Uh, not really. You want to get max potential out of the skill. For Arcane Orb you need a slow 2h with high damage, such as Furnace, that way your AO will count, since you can't spam it indefinitely For Magic Missile you want Mirror Ball + 1h Weapon. You see, the problem is that Magic Missile + Mirror Ball does more damage than Arcane Orb, if all 3 hit, and has the potential to have a bit more damage, thanks to the 15% MM damage from the Orb, so there is no point on spamming Arcane Orb, better use that slow for a Hydra or something.
Well patch 2.2 is most probably coming with S3 but I was talking about the ptr They said the ptr is coming soon.
Well, PTR usually only lasts for about 1~2 months, considering this will be kinda big, I'm going with 2 months. Season 2 should go to about August, if they aim for a 6 month Season. That means that PTR should start in late May, early Jun.
Let's remember that S1 was 5 months and that was considered to be far too long, by players and blues.
Hm... Maybe they will actually make it a season? Like 3 months? lol.
Well patch 2.2 is most probably coming with S3 but I was talking about the ptr They said the ptr is coming soon.
Well, PTR usually only lasts for about 1~2 months, considering this will be kinda big, I'm going with 2 months. Season 2 should go to about August, if they aim for a 6 month Season. That means that PTR should start in late May, early Jun.
Hopefully 'soon' actually means soon. I don't ever play ptrs, let us know about everything new ^^ I actually am kind of eager to do some excels and run simulations of new gear setups, if the mechanics are properly described, math is half the game's fun ^^
Soon will most likely be Season 3.
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So.... The Arcane Orb item is an Offhand... That kinda dampens the build >.>
Sick, Tal'rasha might be a good one now then.
Does it multiply or add?
A new change to Bastion of Will for those who don't want to use the Slow Time Helm for Delsere's:
Bastions of Will:
Now the question is, will this add to the bonus dmgs (Skill Bonus DMG, Spell Bonus DMG, etc) or will it multiply?
On the Energy Twister Build, seems like a key item has been introduced:
Clarity on how the 4 piece will work:
On the Fire Bird MM Approach, seems it has been upped:
For the Tal'Rasha's Build, this item is key:
Meteor Boots (PH Name)
2.2 Hype!
Well, PTR live, anyone doing testing there, good luck with the drops!
This is interesting for the Conflag build: "Your Fire Signature Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards."
You are a fanboy of Hydra, lol. The Helm is for utility, 10% AS for allies in it and 10% extra damage on enemies helps on full groups, plus the stun and slow, you can't think only of your own damage. We will see when it's out.
Also, just a little something. I remember a long time ago, before 2.1, there was a Data Mine and it showed a Unique Ring string that gave All Armor (Ice, Thunder, Arcane), and another one that said it gave your Armor to all allies. Wonder if that will be one of the new legendary uniques?
Bro, do you even Conflagrate?
Well, all Runes is out of the question, too much conflicting. Reduction of cost, like Monk, is possible, stacking with Cindercoat would allow us to spam it. Maybe something like if 5 or more enemies are hit by AO, refund cost? That would be interesting, although useless for Boss.
Uh, not really. You want to get max potential out of the skill. For Arcane Orb you need a slow 2h with high damage, such as Furnace, that way your AO will count, since you can't spam it indefinitely For Magic Missile you want Mirror Ball + 1h Weapon. You see, the problem is that Magic Missile + Mirror Ball does more damage than Arcane Orb, if all 3 hit, and has the potential to have a bit more damage, thanks to the 15% MM damage from the Orb, so there is no point on spamming Arcane Orb, better use that slow for a Hydra or something.
Hm... Maybe they will actually make it a season? Like 3 months? lol.
Everything that was Season, once it ends, goes to Normal, with the exception of the Season Only Transmog.
Well, PTR usually only lasts for about 1~2 months, considering this will be kinda big, I'm going with 2 months. Season 2 should go to about August, if they aim for a 6 month Season. That means that PTR should start in late May, early Jun.
Soon will most likely be Season 3.